Instead, this bone I want to utilise as a pseudo-deltoid muscle The easiest way to do this was to simply target this bone to the chest bone, so that it always pointed inwards, much like the muscle would. This can be done through the Windows > Motion Options Panel
Once I had activated Targetting, I then rested the bone. Resting the bone before targetting would have caused the shoulder region to be dragged inside the chest cavity. (But this can be fixed with another Rest after the targetting if I'd forgotten the first time)
The other shoulder was quickly updated with child bone to stabilise the other side of the chest. Rotating the arm downwards revealed that the chest now maintained its form nicely without the unsightly deformations seen previously. |