kphill@internet.co.nz
http://www.kevman3d.com
Welcome to part 1 of an introduction to character
rigging concepts in LightWave. This tutorial looks
at one way in which I rigged one of my personal
CG character models, and shows you how I rigged
it both without and with the use of weightmaps.
This first section takes you through the setup
stage in Modeler, creating the Skelegon structure
and weightmaps for use later in Layout.
Note that this tutorial is not designed to be
a recommended approach to rigging, but more a
look at some of the techniques and ideas that
can be used to rig a character in LightWave, to
hopefully inspire you to experiment with your
own rigging ideas and techniques.
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