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We now need to animate the
emitter, it starts emitting at frame 10, so this
needs to be the first key frame, next go to frame
200 and drag the emitter up the screen. You need
to judge it by eye, but I moved it about 31 metres
on the Y axis.
The initial explosion (the three nulls) appears
to stay static for the early part of the effect,
so we need to start our movement a little way
into the effects shot, in this case frame 35.
So add a key frame there for the Null Mover and
then add another key frame at frame 80 and move
it up the screen. Do the same at 120 and 200,
each time move the Null Mover a little more than
the previous key frame. This has to be a personal
judgment call, but you want it to appear like
the movement is gradually getting a little faster
I moved it about 4.8 metres in total on the Y
axis. You should get something that looks a little
like this in the graph editor:
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