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9 - Shadow types and their typical uses |
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No
Shadows
There are many situations in which it is perfectly
acceptable to simply turn shadows off for a light.
For example, if you are using a distant light
as your key and you need a blue skylight fill
but there are no areas in frame where a shadow
would be cast, you can place a large area light
for the fill and turn off shadows. The render
will be much quicker and will still look fine.
Also, if you wish to decrease your shadow density,
using a light with no shadows provides you much,
much more control than using ambient intensity
to fill in the shadows. Of course, if you have
all the render time in the world, just skip straight
to Chapter 12 and start rendering with Monte Carlo
radiosity set to 5 bounces.
You also have the option under Light Properties
to turn off shadows only for particular objects
and under Object Properties to turn off shadows
only for particular lights. As you can see, there
are many options and combinations when it comes
to shadows.
I hope this chapter has successfully demonstrated
the importance of accurate shadows as well as
the flexibility of the tools available within
LightWave. Later chapters deal with specific techniques
and technique-building methods.
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Figure 9.8: The head on the left
uses an area light with ray tracing on for the fill
source. It took 2 minutes and 6 seconds to render.
For the head on the right, I turned off shadows
for the area light. It took 18 seconds to render.
The images are fairly similar except that the right
one has a little more illumination in areas that
are shaded from the key light. It's a massive speed
increase, but you will have to decide if the results
are acceptable for your particular shot. |
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You should now have a good
understanding of ray-traced shadows, shadow maps,
and the effects of shadow size and softness and
how they relate to the type of light source that
creates them. As you will see in Part III, there
are numerous ways to use lights with both ray-traced
and shadow-mapped shadows. |
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About Nicholas Boughen: has been
a visual effects animator using LightWave 3D since
1997. Currently living in North Vancouver, British
Columbia, he has a 20-year background as a scenic
and lighting designer for the stage and video.
Among his visual effects credits are the television
movies Voyage of the Unicorn, Aftershock: Earthquake
in New York, and Snow White, the television series
Stargate SG-1 and Dead Like Me, and the feature
films Good Boy! and The Lizzie McGuire Movie.
Author: Boughen, Nicholas
Publisher: Wordware
ISBN: 1-55622-094-4
Pages: 500
Price: $54.95 US (prices in Euro and Sterling
vary)
Get it from your local bookseller or online from
any good bookshop.
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| Copyright
© 2005 NewTek Europe |
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