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The energy appears at frame
49 because this is the first frame when the particles
reach the collision (or, if you prefer, when the
laser hits the fighter). It disappears at frame
170 because I think that's cool. :-)
Well, that's it. If you wish, you can play with
parameters of the textures and achieve even better
results. This technique can be greatly improved
if you use more sophisticated textures in SurfMixer
opacity channel. For example, if you want to have
a man hit by evil alien's plasma gun, you can
animate the energy to spread from the hit point
over the whole body and then disappear, remaining
for a few seconds only on man's fingertips. Think
for a second about things like gradients, weight
maps and UV projections... See? You got the idea.
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