First of all, let's load
up the SpaceFighters scene and replace the second
SpaceFighter with the LowCountFighterv2 object
we've chosen, from the same Space directory.
Next, we'll continue by creating two HyperVoxel
emitters - they will be the laser guns of the
attacking fighter.
Set the parameters of the emitter as follows:
Birth rate - 0.1
Generate by frame
Generator size X/Y/Z - 100mm/100mm/1m
Particle limit - 5
Lifetime - 30 frames
Velocity Z - 100m
Parent motion - 0%
All other parameters retain their default values.
Set the current frame to 0, parent the emitter
to SpaceFighter object and position it into the
gun barrel.
|