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| Creating
smoke using procedural textures |
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| Render a single frame. You
can leave the Anti-aliasing settings in the Off
position, you don't actually need any anti-aliasing.
You should have something similar to this image. |
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By animating the position
and rotation of the texture (click on the E marked next
to the Z position of the texture) you can achieve the
speed and behaviour you want for your specific project.
It is important to have the same motion both for Color
and Transparency channels in order to be able to see through
the smoke. |
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| Copyright
© 2005 NewTek Europe |
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