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© 2003 Columbia Pictures © 2003 S4 Studios © 2003 KUTV
© 2003 Columbia Pictures - © 2003 S4 Studios - © 2003 KUTV

 

Make it look like a million bucks, and we need that by airtime today.

 

Rich Helvey
Now a lead animator at NBC's Access Hollywood for over seven years, Rich Helvey uses LightWave for the special effects, animation, and broadcast graphics on the show. He finds that LightWave offers users an easy and flexible toolset with a fast and powerful render engine, enabling producers to work smarter and faster to create high quality graphics.

ìThe producers here at Access are always throwing something new our way, and we need to be able to dive right in and create any look, complete with appropriate props and environments, in a very short amount of time. The LightWave render engine always feels like it was designed to meet my needs, and the inherent speed of the renderer lets us do things that, quite honestly, we shouldn't be able to do in the time allowed.î

LightWave's flexibility helps Helvey produce every kind of broadcast graphics imaginable. ìAt Access Hollywood we get to do it all. Character animation, logo work, fly throughs, you name it.î Often Helvey has to produce graphics that match the ìlook and feelî of a film or television project that Access Hollywood is covering. ìThe amazing thing is that the big studios have tons of artists working on expensive machines using really "high-end" software that costs an arm and a leg (just to maintain a support contract) for months on end to produce their mind-blowing special effects, and here we are, four of us in the department, imitating them all on a much tighter deadline using mostly straight-out-of-the-box LightWave® and getting away with it.î

Helvey concludes, ìLightWave is fast enough to handle our nightmare 4-hour deadlines, flexible enough to let me create whatever I need, and it just looks fantastic. It flat out just works.î

 

"On the rendering side, I'm still really impressed with the possibilities offered by HyperVoxels, above all Sprite Mode which renders very fast. On the animation side, I love Motion Mixer TM. Above all, I love modeling in LightWave. Subpatches offer the user great freedom for all things organic and Modeler is really pleasant to use..."
Olivier Michon, Digital Artist, VIEW, France

 

 

© 2003 Access Hollywood
© 2003 Access Hollywood
© 2003 Access Hollywood
© 2003 Access Hollywood
© 2003 Olivier Michon
© 2003 Olivier Michon
© 2003 Eurosport
© 2003 Eurosport
[The things I like best about LightWave are] the Modeler, the principle of Subdivision Surfaces for all organic models. Endomorphs, IK on a per channel basis, the Surface Editor, the render engine, the ability to re-use the same skeleton for a variety of meshes, pretty much everything, really."
Olivier Jeannel, Eurosport satellite sports channel

Whether you are flying logos, creating broadcast bumpers or animating the invasion of the Earth by an alien species from two blocks down and three universes over, with complete and utter realism (or even just for fun!), LightWave 3D is the proven tool of choice. Motion graphics artists the world over have found NewTek's LightWave 3D provides the easy intuitive tools they need to provide beautiful and expressive images and animations. Just the eye-catching look you need, on time, on budget, no compromises.

HyperVoxelsTM
HyperVoxels are NewTekís breakthrough approach to creating volumetric effects such as liquids, fire, smoke, clouds, dust, gelatin, rusted materials, short hair and fur, and much more. HyperVoxels can also work in conjunction with ParticleFX TM to add dynamics to your effects. HyperVoxelsí ì3D pixelsî offer three modes, so you can design effects that you can move the camera through, or just view from outside, near or far. With these modes nearly any effect and level of detail that you need can be achieved, with efficient use of your rendering resources.

ParticleFX
LightWaveís integrated particle system includes fluid dynamics and behavior controls, so it can be used to simulate anything from a waterfall to the annual arrival of the swallows in Capistrano. For purposes as varied as explosions, fountains, and more, you can add particle emitters to your scene and control the rate at which the particles are emitted, how long they exist after being emitted, and whether they are affected by wind, gravity, collision with each other or other objects. And you do all this interactively, in Layout. You can add effects to the particles such as HyperVoxels to create volumetric smoke, flames, clouds, and much more.

Caustics
The dance of light on both the rippling surface and the hazy floor of the pool. The mysterious glints and reflections within and around a glass filled with liquid, sitting on a table. Hold a ring of gold in your fingers, under a light; move, and watch the play of highlights inside its circle and on your shaded palm. Caustics. The way light is reflected, refracted, and focused in the real world by curved or transparent surfaces. Native to LightWave 3D, naturally.

 

 

Tim Johnson
Tim Johnson's years as a television graphic artist have been highlighted with a regional Emmy® for work on a news promotion project, and by sheer enjoyment of the creative challenges of producing graphics that communicate precisely, hold attention, draw interest to exactly the right elements, and put the message across to the audience.

ìI like LightWave for broadcast because of the speed,î says Johnson. ìItís easy to import a commercial clientís logo (created in Illustrator) directly into Modeler, and crank out a flying logo in little to no time. We can export out in 32-bit files for compositing on another system, or view them directly from LightWaveís framebuffer on our NewTek VT[2]TM.î

LightWave's easy integration with a variety of tools in the production environment is also key. ìI like how weíre able to use LightWave for multiple editing environments. For the Mac-based Avids® here, we export in a 32-bit Avid QuickTime® codec that they can import very quickly. For the Quantel Editbox®, we render out image sequences that are later networked directly to a shared drive. For use with NewTek's VT TM, we render out as RTVs TM. Itís nice to have options instead of hoops to jump through.î

And of course, Johnson values LightWave for the quality of output it provides: ìFor station promotion, the realism weíre getting from radiosity and caustics is amazing.î 

Johnson sums up the value of LightWave this way: ìThe speed and workflow has been a big time-saver. With less render and setup time, weíre able to focus on what weíre paid to do - being creative. We know what we need to accomplish, and LightWave is the quickest way to do it.î

 

© 2003 SciFi

© 2003 SciFi

 

 
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© 2003 Caveboy Studios
© 2003 Caveboy Studios
© 2003 Nikos Gatos
© 2003 Nikos Gatos
© 2003 Philip Meyer
© 2003 Philip Meyer

 
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