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Which of the buildings was
the hardest to mix with live video?
There were four LightWave
animation sequences that I had to mix with live
video and all the compositing was done in Aura.
Three of the sequences had a locked off camera,
but one had a moving camera, so that was definitely
the hardest. I don't possess an automatic 3D motion
tracker (like MatchMover, Boujou, etc.) because
of the prohibitive cost of such software, even
if things are cheaper now, so I got by with Camera
Match by Worley Labs (I previously made 3D animations
for Peugeot with Camera Match) and it works very
well, it just takes some time.
What do you particularly like
about the VT3?
Everything. I've never had
a single problem with the VT3. The batch capture
is almost perfect, a little bit offset, but it's
always the same and always in the positive (DV,
BetaSP, DigiBeta), on the other hand the Print
To Tape function works perfectly (DigiBeta). The
splines are superb.
If I had to pick one function
above all, I would say that it's the ability to
manipulate large format images (sometimes as large
as 5000x5000) on the timeline - a real digital
rostrum camera. I'm always amazed to see these
animated images dissolve from one to another in
real-time. I used about sixty large format images
for this show. Before, I did this work in LightWave
(because of the absence of splines in VT2), with
all the problems that brings when I needed to
make changes after any editing. Now, it just needs
a couple of adjustments in the VT3 and you're
ready to go again.
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