| What
PShelf plans have you got for future releases?
We're currently working on
two large collections aimed specifically at architectural
and interior visualizers. We're quite excited
about them because we'll be incorporating some
new tricks, such as expression-driven surfaces,
to make the presets amazingly flexible and usable.
As always, we'll be giving away our secrets in
tutorial form!
On the subject of tutorials,
we've just finished quite a big exploration of
refraction - available to Glass collection owners
- and we're now working on two more for the public
site that we hope to complete for the new year.
Tell me more about the big
toy tank model?
This is the second model
I ever made in LightWave when I started freelancing.
It was done in LW5.5 and had to be split into
three separate models, because you could only
have about 55,000 polygons per object back then!
It was part of a brief for Gameplay.com who
were
a big internet gaming portal at the time. We've
reworked the image using radiosity for this
interview.
The tank was meant to be a
toy tank. It was one of a series of twenty toy
and robot models. The main robot was eventually
turned into a man-sized model and placed in Gameplay
headquarters! I hope you didn't think we were
passing it off as a piece of serious military
art!
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