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25/07/2003 |
| We spoke to Scott
Coulter, an American living in Bulgaria, about
Worldwide FX's latest film project - Alien Hunter.
The film, which has nearly 500 LightWave special
effects, was shown on the Sci Fi channel on Saturday
19th July 2003. |
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| When
did you see LightWave for the first time?
I started in the film business
as a practical effects guy. I was looking for
a new studio around 1991 or so. Through a friend,
I found a place from a model maker that was giving
up his studio to move completely into CGI. I only
had a passing knowledge of CGI at that time so
I didn't pay much attention. However, he took
me into his office to show me "the future of models".
There was an Amiga computer with a spaceship on
the screen sitting on his desk. I thought it looked
pretty cool, but since I was in the creature/make-up
effects area, it didn't make that much of an impression.
He told me that models were finished in the film
business, that everything would be done on the
computer soon, and I had better take a hard look
at using the computer for creatures too.
The model maker's name was Ron Thornton. Later
I found out he had just shown me the very first
tests for "Babylon 5".
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When
did you first start using it?
A year or so later I was about
to leave on location for a movie. Basically, when
you go on location, you generally spend a lot
of time in bars, or spend a lot of time in your
hotel room. This time I decided to do something
productive with myself. So before I left on this
movie, I picked up an Amiga 2000. I didn't have
the faintest idea of what I was doing, but by
the time I came back to Los Angeles, I had become
completely hooked on CG.
I worked on a few projects in my old profession
while I trained myself to "make the switch" to
digital. Fortunately, because of my background,
I was able to find work pretty quickly. The first
digital job I did was the ending to "Prophecy".
Mike Hoover and I made a few shots using LightWave
and Elastic Reality with Amigas and Dec Alphas.
What do you like about the
package?
The renderer. Even though
some of the other packages have begun to catch
up in recent years, LightWave still has one of
the best rendering engines in the business. I
frankly don't care what has to be done in a software
package. The most important thing is what comes
out Also, Modeler is still the best polygonal
modeller around.
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| What
could be improved for you?
We would like better tools
out of the box Better physics and hard body dynamics
are good examples. I know there are 3rd
party plug-ins that add this functionality, but
I believe this is something that the base package
should offer.
What spec machine(s)
are you using it on at the moment?
We have become a rather
large house now. There are approximately 50 workstations
at the moment. Our animators work on dual 2.4ghz
P4s w/ 2 gigs of ram.
Are there any plug-ins you
wouldn't be without?
There are many, many plug-ins
we use. Many of the Japanese plug-ins are great
like psyco+graph's
and we use a lot of Eki's
plug-ins too.
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| I take it
that you are not Bulgarian in origin. Do you have
any links with the country?
I came to Bulgaria to VFX
supervise a movie. I fell in love with the country
and the rest is history. I saw an opportunity
here and realized that starting a CGI house in
Bulgaria was risky but not insane. Of course,
not everybody agreed with me. Most of my friends
and family thought I was certifiably insane. But
two years later we have done the effects for more
than 20 movies, and now some of the projects coming
in are higher profile films.
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