| Tell
me more about what Point Oven is for and what
it does.
Point Oven has emerged from
custom tools I have written for Passion. A couple
of years ago when we used Messiah1.5 and LightWave
6.5, basically during the Gorillaz productions,
we had large memory problems. The memory was being
eaten up by having very complex character rigs
driving high resolution models. The solution at
the time was to scan the objects into MDD files
using the MDScan plug-in. This process worked
but was incredibly painful and slow, mainly because
MDScan isnt really designed to be doing
this.
So that was the presented
problem, and after learning how to program in
C I started writing our own tools for vertex baking.
The ideas behind these tools are what formed Point
Oven. Point Oven allows you to bake your animation
into MDD files very quickly and efficiently. It
reduces memory usage by only loading the necessary
frames into ram for rendering. Point Oven supports
LW, Messiah, and Maya and I hope to add a few
more apps to that list. On top of all that baking
Point Oven has a tool for editing MDD files in
modeler which is ideal for fixing bad deformations
caused by joint compression or simulation intersections.
The current release is just
the beginning for Point Oven though. I am currently
implementing Motion support between applications
for cameras and nulls etc, plus I am looking at
improving the motion blur interpolation from linear
to spline and much more.
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