To you, what does make the difference between LightWave 3D® and other existing software?
Enrique: Unsurprisingly, the learning curve!
In fact you can pick basically any software: they do all have the same specs. But what really makes a big difference is that LightWave is very intuitive, and the result you get is exactly what you expected!
What specific - and especially useful - tool(s) would you name?
Goyo: Well, it really depends on the kind of artwork you’re doing. As a modeler, what I use the most are the “selection tools” (loop, ring and outline) for modeling purposes. The “texturing editor”, based on numerous nodes, is extremely useful too.
Does LightWave give you all the necessary material to produce your artwork?
Enrique: Actually it does! It brings the user a global solution from modeling to rendering. That’s quite powerful indeed! And best of all, the three of us can work together on one single scene without being concerned or encountering any difficulties: Goyo can work on the modeling to make it look better while I’m dealing with the animation and at the exact same time, Paco is working on the rendering.
Yet, we are longing to see what features will be improved when LightWave® CORE is released! We are expecting some change when it comes to HyperVoxels, bones, better rigs, and quite a lot of things actually, all being related to characters animation.
Beside the 3D animation, there is postproduction… How do LightWave and postproduction softwares match? Are they perfectly compatible?
Goyo: Matte object tools make it easier to render the various elements of a scene; you can take control of the rendering whenever it’s required through various channels (z-buffer for DOF - Depht Of Field -, shadows, diffuse alphas). Then all you have to do is export your artwork to a postproduction software. It makes the image processing very easy, and doesn’t depend on the postproduction software you’ve chosen. |