>> VideoToaster    
 
COMMUNITY HOME >> Dave Tracey  

Has Frontier lead to more work of a similar nature?

I did 'Frontier' to see if I could. Live action over completely 3D backgrounds, I finished it back in 1997. I showed it to various production houses around town but back then they basically had no idea what I was talking about. Australia is a lovely place but a tiny market. I financed the whole thing, built sets, props, wrote scripts, begged favours, shot, comped, painted and even recruited talent from school plays, etc., but I had to move on. It became my (old) reel, so it has absolutely paid for itself tenfold.

I know that we are all now very sophisticated and demanding in our tastes, but I for one am not ashamed to admit that making Sci-Fi is about the best fun you can have with your clothes on!

Was it based at all on the Amiga game of the very same name? :)

Nope, no relation at all to the old Amiga game.

Any formal art training?

None. I started as a signwriter and went from there to scenic art, painting large scale backdrops for Film and TV in Sydney. Working day after day usually on commercials, painting every conceivable thing for the camera, doing massive paintings on canvas and studio cycloramas, well it's just the best training ground I can think of. I've done 16 years of scenic art on many hundreds of commercials and I still love it when one of my old clients calls me up for a job.

Also, I think all of the experience I have with painting backdrops transfers directly to creating 3D environments. All the tricks, all the subtleties, the understanding of using colour to trick the eye, well it all applies to 3D.

Are you a full-time freelance LightWave artist or do you still do scenic painting?

These days it's about 70% LightWave and about 30% scenic art. In truth, it's nice to get out of the office now and then and do a big, physical project like a large canvas. And once that's done, it's nice to go back to a clean, sit-down workstation. I find large-scale painting to be a perfect counterpoint for 3D work.

Any advice, words of wisdom?

I think that concentrating too much on learning software doesn't always help. It's art. Making pictures has always been about constant observation of the real world, trying to notice why it looks like it does. Any time spent drawing, painting, sculpting is well spent indeed. LightWave is complex, but the core tools are relatively easy to use. Learn these well, then practise art; develop the eye!

And what about a gift for our ever-loyal readership?

As for the freebie, I thought I might contribute my basic tree object. It's four low poly trees with UV clip and colour maps that show true parallax and looks much, much better than the usual x-poly trees and such. Perfect for background and midground forests. It uses pyramid-shaped clip-mapped polygons arranged in clumps around a simple trunk. It really gives the impression of volume yet renders incredibly fast and each tree runs to around 180 polys.

Windows Macintosh
Zip StuffIt
3.94 MB 3.94 MB
For non-commercial use only

(DivX - 1.65 MB)

Wow! Thanks Dave. I know that there will be a bunch of architectural visualisers who'll be happy with this! :) You can see more of Dave's excellent work at: http://members.optushome.com.au/dave90/

COMMUNITY HOME >> Dave Tracey  
All Story contents Copyright © 2003 NewTek Europe