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Are there
any plug-ins you wouldn't be without?
Pointfit,
Rounder,
Sasquatch.
Originally built to fit clothes to biped models,
Pointfit has so many uses in day-to-day modelling
that it now heads my list of essential plugs.
From positioning trees on contoured landscapes
to getting your edgeloops to sit right on a face.
Ever wanted a model to be exactly the same shape,
but with the points in different locations? Pointfit!
In your opinion: Integrated
or Separated? :)
Oh god of 3D, hear my plea!!
Integrate! Integrate! Let me end my daily struggle
and toil flipping back and forth to Modeler, the
unholy pain of trying to fit models together after
resizing in Layout!! Have mercy on this poor wretch!!
Integrate!! :-))
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| Did
you model the Harley for the cover of the bike
magazine as well, or just the barn?
That was a collaboration with
my good friend and fellow Sydney LightWaver, Tim
Cameron. He modelled the bike as only he can!
I did the environment and lighting.
How did the bike project happen?
The bike project really is
my good friend Tim Cameron's baby. His design
and direction, his contacts and his stunning foreground
object, the Skeletor bike. I did the background
environment only. We both went overboard on fine
detail on that one, Tim modelled threads on screws
and I modelled key barrels on padlocks, geometry
chips in concrete. But when it was printed full-size
on the magazine cover, well it was all worth it.
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| What
are you working on at the moment?
I've been working for awhile
now on my city. This is a labour of love, the
main setting for a private project I'm hoping
to complete some time before the end of civilisation.
Build a city! What was I thinking!!
But the tricks and techniques
I've had to develop to get this thing to fit into
RAM, whew, very fertile little project. Geometry
light spill. Image mapped shadows. Endless weightmap
gradients. Clip mapping that replaces 100,000
polys with a 1 MB image and six polygons. UV everything.
Spent two weeks on road markings alone. Got my
full parallax, fly-over trees from 5,000 polys
down to 180 each!
Did I mention how long a render
takes? 130 cars, hundreds of trees and buildings,
reflections all over, a park full of trees, details,
details, geometry, geometry, geometry everywhere.
230 images. Lit with shadowmapped spots. Volumetrics
too. LightWave7.5, ONE MINUTE per pass!! Try doing
that in MaxSoftyMentalMayaWhateverRay!!
Working at the moment on populating
it with background digital people (this project
is destined for live action foreground over 3D
background) so I am electrified by the LightWave8
developments for easier character work and displacement
capture.
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| What
on earth possessed you to undertake as monumental
a task as building an entire city?
Well a job came in that sort
of got me thinking, but there wasn't enough time
to do it properly. Also, it seemed that a fairly
reasonable city might be quite a valuable digital
asset to have. Of course, these things take on
a life of their own, so soon I had a story treatment
worked out and a short film to make!
In your showreel, why do some
of the buildings in the city float?
The truth is these are all
just work-in-progress renders. The camera paths
are just quick flythroughs to see how the scene
looks from various vantage points. The buildings
are floating because I've built the tops, but
haven't gotten to the bottoms yet! It's just that
having rendered them like this, I actually quite
like the look, so I think I'll build a few with
jet units or anti-grav packs at the bottom...
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