>> VideoToaster    
   
   

Graham Toms

Why do you feel so strongly about a background in traditional art?

I think it's a fundamental way of having a keen discernment for evaluating aesthetics.

Is a background in one medium more valuable than another for a 3D artist?

Not really, they all have something unique and valuable about them. However some mediums, such as charcoal and clay, are more malleable than other mediums, say such as sculpting with marble or painting with watercolor. It’s easier to learn and change something with charcoal and clay.

Do you prefer working in 2D, 3D (clay) or 3D (CGI)?

I like trying all the mediums out. I don't really have a preference for any medium. It’s just a vehicle for portraying a gag/story.

Like William "Proton" Vaughan, your work has a very distinctive style. Do you find yourself pigeon-holed as "only being able to do that style?"

Not when they are in close proximity to me and realize I have ninja training, then they favor the dialogue coming out as... "Wow, you're very versatile with your awesome amazing artwork". OK... I'll stop being a smart ass for 5 seconds. No, I don't get stereotyped as only being able to do one style. However, I have had people say it has more of a fine art approach though. That sounds alright to me... I guess it's a compliment.

What educational experience do you have?

The Northern Ireland Film Council employed me on an intensive twelve-month (October 1994 - October 1995) project called Animagic. This was a cross-border and cross-community initiative exploring the theme of cultural identity in modern day Ireland. Animagic involved four schools from Northern Ireland and four schools from the Republic of Ireland. My role, as Assistant Director, involved tutoring the four Northern Irish schools (16 pupils) to complete at least 15 seconds of cel animation per student. I was also responsible for assisting the Director in the inbetweening of cel paintings, backgrounds and lining.

I also did special needs teaching in Belfast, Loughshore (March 2002 - March 2005). This involved art therapy for emotionally disturbed teenagers and children ages 10 – 16 who suffered from Autism and violent behavioral problems. I coached students to pass standard educational certificates. I gave instruction in a range of materials and tools from clay animation to working with high end 2D and 3D applications.

In addition, I taught at Coleraine Unniversity from March 2005 - Dec 2005, instructing students in a Multimedia BA degree course. This involved teaching students the fundamentals of how to use 2D and 3D design and animation programs. Traditional aspects of storyboarding and animatics were also taught, giving the students as wide a range possible of options to explore for their final year’s study.

Do you feel that LightWave offers any advantages in a training environment?

Yes, having trained with other apps, LightWave is a shorter learning curve. Plus, it's not like it's so expansive and complicated you have to specialize, or like it just does modeling and then it's, "oops... I have to take it into another app to animate." It does everything through to the post production. Bottom line is, from a training point of view, you don't have to give them a course in Egyptian hieroglyphics, oops I mean icons in place of semantics, to understand the tools.

How are you approaching developing the training curriculum for NewTek?

Well, the curriculum is very education-specific, as opposed to generic training material. Every company does standard training material claiming it has the instant coffee of training approach. "Instant coffee" meaning, "yep do our course and hey presto, you'll be a pro," it’s kinda like a bad car salesman approach. My approach is not the standard approach used by most companies. NewTek's allowing me to use a holistic approach to curriculum for high school students. They have a chance to establish the fundamental principles of art as they use the easiest 3D high-end app that models, animates and renders all in the same app.

I will be taking them through various stages of production that will cover an academic year. For instance, an understanding that character design starts off with pen and paper. What does that mean for a student that doesn't feel they can draw? Well, that's cool, they can scribble. Scribbling is encouraged in this curriculum. I stress that we are learning how to problem solve. A game developer, an art director for an animated film, they are both problem solvers, regardless of their choice of medium. This curriculum addresses some of the questions that many students ask when curious as to what the production process is for games, film or TV when using a 3D app.

   
Graham Toms  
Story content Copyright © 2007 NewTek Europe