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I've
noticed you never use straight lines. All the
hard objects you model are always slightly crooked.
Why is that?
Well... it's not because I
abuse alcohol or chemical substances, it's more
to do with the aesthetics of the object. Offsetting
architectural design with more curves creates
an organic feel; I think that creates more empathy
with the viewer. However you still need to contrast
the curves with straight lines to create a dynamic
tension, like making sure you have a complimentary
colour in your painting. Study any of the great
masters' drawings and you will see that they all
have this basic understanding of straight lines
and curves - it's throughout nature.
Your napkin sketches are works
of art in themselves. Do you find it difficult
to translate them to 3D?
It is always difficult to
translate 2D into 3D because the 2D drawing is
simply a representation of volume on a flat surface.
When you start to translate into 3D the angles
become multi-faceted and what looked good in the
drawing can be quite dull in 3D. It is because
of these translation problems from 2D to 3D that
it is such a stimulating challenge and the content
becomes an evolutionary process forcing you to
hone your craft and totally absorb yourself into
finding a solution.
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| Who
are your main artistic heroes, 3D or otherwise?
I very much love the English,
Irish and French Symbolist painters of the 19th
century. Samuel Palmer, George William Russell,
Aubrey Beardsley, Eugene Carriere, Gustave Moreau,
the famous basket case Richard Dadd. I also have
a soft spot for the Pre-Raphaelites and Salvador
Dalí. As for 3D inspirations, it is still
a relatively young medium, so my inspiration for
3D comes from people like Gaudi and sculpture
from the Renaissance. I want to be pragmatic about
art, not romantic, but I'm still sentimental.
That kind of art appeals to me - I'm still something
of an escapist. As for 3D heroes, I think it will
take 3D art some history to create its own sense
of spirit?
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that because, at root, nearly all 3D art is created
on a commercial basis - for films, etc.?
Not at all, remember the Acropolis
was designed and the Mona Lisa painted purely
on a commercial basis - the artists were commissioned
to create their art. We get romantic about what
art is about and 3D is still a baby - it's only
been going for half a generation - in the main,
it's still feeding on other sources rather than
producing sources of its own.
You said that you receive
inspiration from British comic strip art. Why
British specifically and not American or Japanese
for example?
The whole idea of men and
women dressing in tights and flying is anathema
to me. I always preferred the gritty realism that
was portrayed in British comics like 2000AD to
the Marvel- and DC-type heroes. That and the escapist
fantasy of things like the original Frank Hampson
Dan Dare, and the remake in 2000AD...
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| What
was the main idea behind Harley and the dragon?
It is based on a character
I created who lives on an Island in a twilight
world. It is an island that attracts people who
just love to create and invent things just for
the sake of it. A place where they do not have
to worry about paying bills and bouncing checks.
I have been working on the
Harley idea for a good number of years now but
have been distracted by other interesting projects.
How did the walking house
come about?
I was demonstrating for NewTek
Europe at the 3D Festival 2000 in Copenhagen,
we went to a Pasta restaurant in the city centre.
They had lovely big paper napkins covering the
tables and I dislike the blank spaces between
place settings so decided to scribble like I usually
do. Scribbling is a spontaneous gesture, and helps
me to relax. A house with legs was one of the
characters I was thinking about that would reside
with Harley on his Island. The restaurant manager
wanted the drawing, I liked the drawing and thought
I could develop it for something latter on so
refused. However, I drew him a picture of a Viking
ship with legs and he gave a couple of bottles
of red wine in exchange.
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