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How many people are working
on Captain Scarlet?
About 60 at the moment, but
it will be about 90 when we go into full swing.
Are you still looking for
LightWave people then?
Step right up... Looking for
talented... modellers, texturers, riggers, more
riggers, character animators, lighters and TDs...
If you know AfterFX as well it's a plus.
Is this the biggest team you've
worked with/managed?
No, Foundation Imaging was
250 when we were working on Roughnecks (we had
between six and 12 people when we worked on Babylon5).
We have fewer people here, but more time.
What sort of machines are
they using?
Dual 2.8GHz Xeon machines
with 2 GB ram, small SCSI hard drives, QuadroFX
1000 graphics cards and GB Ethernet.
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