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When did you come up
with the idea for Alice?
Alice was a sort of
a test to improve my skills in texturing and modelling.
I made it during autumn 2001.
Given the lack of subsurface
scattering in LightWave, how is it that Alice
looks so damn good? :) Also, is she animated,
or just a still?
Since human skin is
a mixture of different tones, I created a luminosity
map for her face and blended it in there, so that
is faked. I tested out few subsurface scattering
plug-ins at that time, but they were way too slow
and results were too random. Fresnel and other
LightWave plug-ins were mixed to get the final
look.
Human skin absorbs and
emits light in a way that it is sort of self-illuminated
with subsurface scattering and translucency.
I like to 'tint' skin, rather than make it too
dark (depending on skin colour), because tones
of skin hardly ever burn to white when photographed
or filmed. Skin also has a tendency to have more
saturation in shadow, which can be achieved with
a falloff shader (fresnel or distance shader).
Lights are also
a key issue. Generally it takes a lots of lights
to get smooth diffuse shade, cause I don't
use radiosity much (due to render times). Many
times people ignore the value of proper shadows.
Sometimes it is much better to work from
the shadow rather that the diffuse.
Alice can be seen animated
in the Bond November commercial. :) (http://3d.tunneli.com/animation/bond_3dtunneli.com.mpg)
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