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Jose
Perez
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Did
you get nice blueprints from BMW, or did you have
to go searching on the web like other car modellers?
:)
Yes, I received a catalogue
CD of official BMW/Mini Cooper parts that they
used in their service departments, which contained
detailed and accurate drawings of all of the pieces
from the largest to the smallest details. I also
visited a local dealer to photograph some Minis
from certain angles I needed, as well as collect
an official car catalogue to sample paint and
surfaces from. In addition, Andrew Orloff and
Carla Attanasio from Zoïc Studios, provided
me with tons of digital images from a photo shoot
they did in a California dealership. I also had
a few concept drawings of what the robot should
more or less look like. With that in hand, I started
the process, getting feedback along the way, to
make sure the client liked the direction we were
going in.
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How
long did modelling take?
The original deadline was
about 6-7 weeks from beginning to end, for one
finished robot, which was to be used in magazine
ads and a billboard. Bear in mind that this needed
to be a high polygon count model, plus have a
full working engine and dashboard section under
the chest (bonnet).
It was done on time, and then
modified a little bit and re-textured for animation
of the web clips, and other web and print uses.
I stayed on and off the project after that for
several weeks, doing all of the lighting and high
resolution renders and colour changes for different
billboards and ads, which the client needed. I
was to build one robot originally, with a total
of three colour variations. Along the way the
client asked for versions of the regular Mini
and a Mini-S version, as well as different rims
on certain models. So I ended up making well over
10 versions of the robot. Plus different lighting
rigs for different environment (indoor/outdoor)
settings. Some photoreal, some stylised studio
lighting. In the end I can't even measure the
total time, but if I had to give you a ball park
figure I'd say around three months total. It was
a quite a bit of fun to work on something different
like this.
It's one thing to see your
work on screen or TV, but to see your work on
billboards in Time Square, magazines, websites
and newspapers was quite an amazing feeling.
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How
did you achieve the car paint look?
The car paint took some tweaking,
in the sense that every render for different media
that it was being rendered for, required different
lighting. Hence different surface settings as
well.
Most of the renders were done
with a combination of HDRI environment lighting
and area lights. Some using regular 3-4 point
lighting and reflection maps stitched together
from actual location pictures. Nothing new here,
just gradients on incident angles for reflection
and spec channels, combined with colours I had
sampled from the catalogues. In some of the stylised
renders I used radiosity with white boxes to light
the scenes on dark backgrounds. On most of the
photoreal renders I used some HDR images taken
by Loni Peristere on location where the live plates
were being shot. I ended up enhancing the lighting
and reflections quite a bit.
For the dirty engine parts
standard grime images and dirt techniques were
painted and used to simulate oil streaks and wear
and tear.
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What
are you working on now?
Right now, I'm working on
the Firefly feature film called "Serenity" with
Zoïc Studios, with whom I work frequently.
Thanks for telling us about
your robot experiences Jose! You can build your
own Mini robot at this
site. and anyone interested in seeing more
of Jose's work, or contacting him, should visit
his
website.
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Jose
Perez |
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