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Jose
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What
spec machine(s) are you using it on at the moment?
I use it on a home-made PC,
Intel 3GHz with 4 gig of ram, 500 GB HD space,
and an nVidia 6800 video card. I also have an
OSX Mac running LightWave, and several other
PCs
that I use as render nodes.
Are there any plug-ins you
wouldn't be without?
Up until LightWave 7.5, I
used Vertibevel
quite a bit. With the release of LightWave 8,
a similar feature (Rounder) is now built in. I
can do almost anything in LightWave's Modeler,
but if a plug-in becomes available to make my
job quicker I will use it. Like say a tree generator
or cloning tool. Again nothing you couldn't do
in LightWave 3D, just shave corners so I can move
faster.
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In your opinion, should LightWave
3D stay separated or become integrated?
That's a good question, which
lots of folks differ on... I personally have no
problem with it separated. But I know that it
would open up better animation possibilities if
it was as a whole (or more integrated), and certain
modelling/modifying tools would be animatable
(based on history and such).
How did you get the job working
on the Mini-robot project?
During the past couple of
years I've worked mostly for Zoïc
Studios. At some point last year after
finishing work on Galactica Miniseries, I
was asked to model
and texture the Mini Robot for a Mini Cooper
ad campaign - I gladly accepted. It was a
collaborative
partnership between the Crispen, Porter, and
Bogusky Agency and Zoïc Studios.
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What
was the hardest thing to fake in the website?
Well, my part was more in
building the robot elements, Lighting and rendering
out high resolution poses for billboards, magazine
ads, and website versions for custom robot building
online. However, the web guys did a nice job of
not making it so obvious that it was a hoax. A
lot went into making it look like it was shot
on a camcorder, and then compressing it a lot
to make it look not so polished. It was a very
well thought out project.
There are plenty of other
people to credit on the animation and project
as a whole: The team was lead by Loni Peristere
and Andrew Orloff, and producing was Carla Attanasio.
Did you build the Mini as
a car before you converted it into a robot?
Sort of, started with a base
model for scale and reference. However, had to
take a lot of creative freedom with actual Mini
exterior pieces, to make a robot that would seem
like it could work in real life, and yet still
look good.
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Would all the bits go together
properly (to make a car from the robot) still,
or did you have to bend and stretch certain bits?
Yes and no. Most of the car
parts are built from actual Mini Cooper parts,
but I had to bend and modify several parts to
make it so it was machined together in a bodyshop
sort of way. Some of the arm and leg padding has
a kind of football equipment/armour feel to it,
for example.
Those parts were not actually
like that on a Mini, but for the sake of the hoax
story, we could get away with say a fender being
bent/formed into that metallic shape to achieve
the same look and feel.
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Jose
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