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Is that Fido Dido's reflection
in the Hall of Mirrors?
Yes, but. First of all we
rendered the "normal" Fido Dido. Then we made
a bunch of Fido Didos with different proportions
so we could deform him further in the reflections,
and then we just composited the all the layers
together for the final image.
How did you get people to
look at Fido Dido?
So that the extras could look
in the correct places, we filmed the scene several
times, but with an actor dressed up as Fido Dido.
This way the other extras had somethig to react
to and we could also see how Fido Dido reacted
to the light.
Did you use LightWave cel
shader to render Fido Dido?
For the Fido Dido in 2D we
used LightWave's outline render, putting him at
100% luminous to not get any extraneous shadows,
afterwards we used the paint function in Combustion
a lot to have an image as perfect as possible.
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