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Are there any plug-ins you
wouldn't be without?
Aurélien:
Bandsaw
err
I don't really know what
LightWave looks like without plenty of plug-ins
running
:)
Loïc: In
Modeler I use 3DD-PointRail Selector, Bevel ++,
EdgeBevel, EdgeTool and Poz Extender a lot. In
Layout, umm, Follower
I can't think of anything
else.
Before we go onto specifics,
I should inform our non-French readers of what
exactly a "morpion" is. I'm not going to use a
translation of the word, because it has three
definitions in French: medically speaking, a morpion
is the kind of crab-louse that you might get when
you get "friendly" with someone who isn't overly
nice, but colloquially it also means the game
of noughts and crosses or tic-tac-toe; or a brat
(because it's something small that irritates).
Obviously, it was a good choice for a scratchcard
kind of game
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Did you have a lot of
leeway in choosing the shape of the morpions?
Aurélien: In
effect, the work was to translate the 2D designs
that had already been done into a supple 3D mesh.
That took some time and resulted in plenty of
test morpions
What did you do in the animation
of the morpions?
Aurélien:
At the start, we needed to define the characters
for the situations they were in. With Loïc,
we recorded ourselves. Then we made 3D animatics
to place the camera and pose the morpions during
the animations. Once we (and the clients) were
happy with the animatics, we called on the team
and some friends to finalise the animations.
Loïc: I
did a bit of the modelling and some of the animation.
There was also a lot to do on the pre-production
side. Aurélien and I make drawings of the
characters and the environments, then the storyboard.
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