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For you, what is the best
tool in LightWave?
Loïc: The
Metanurb!
Aurélien:
The modeller.
What could be improved for
you?
Aurélien:
Animation
undos in Layout! Fewer crashes
with Hub and the graph editor.
Loïc: You
could ask for lots of things, but for me, it doesn't
lack much.
For Modeler:
A useful UV editor that takes account of Metanurbs,
with the same kind of tools that are available
in Modeler (Symmetry, rotation of faces and so
on).
Being able to place textures more easily (the
"Texture Guide" is a bit underpowered
)
For Layout:
Undo/Redo to infinity or at least a history.
The ability to select all items at the same time
(objects, lights, bones, camera
) so that
you can edit their keys.
A new keyframe editor that is simpler, faster
and more efficient than the graph editor.
The ability to animate locally to avoid gimbal
lock.
An IK system that is less buggy for setting up
an arm, for instance.
A bone setup editor. For example, we set up a
rig and animate it and realise than we want to
split a bone in two. It would be good if we could
return to this setup editor to make the changes
and return to Layout to find that the animation
is still there (a bit like Messiah).
Update Motion Designer (so that it's faster).
Less important:
Being able to memorise the rotational and motion
set-up of a hierarchy of items (i.e. You could
memorise different poses of a hand so that you
could "morph" it from one to another. A bit like
Motion Mixer but less bulky, less buggy and more
open to the rest of the program (Follower doesn't
work with Motion Mixer).
Improve OpenGL to implement newer functions like
real-time shadows and making sure that Previews
take account of these things.
With Hypervoxels, it would be good to be able
to regulate the attraction between particles without
adjusting their diameter. Also, if a particle
is a long way from other particles it should be
smaller (like RealFlow).
More options for particles!
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