| How
did you make the sequence where the island comes
out of the clouds?
The biggest problem with this
sequence is that we see the island from right
up close and very far away, all in 350 shots.
To make the sequence we used a lot of compositing.
To begin with, we had to define the different
layers that needed to be made in 3D.
The first step in the rendering process, once
the animation and the Layout were signed off,
was to render an ambient occlusion pass to avoid
radiosity rendering during the lighting of the
shot. It means that we had two renders, one with
ambient occlusion, and the other one with the
lighting - this one was done with spot lights
and usually shadow maps. Afterwards those two
passes were comped together in After effect. The
benefit is that you render the ambient occlusion
("radiosity backdrop only" with a white backdrop
on white objects) only once, and after you only
make changes to the lighting pass, which is very
quick to render and so more flexible.
Then we needed to make the
different layers, such as the grass, the island,
the windmill and finally the sky (which had previously
been painted). Once done, we then had a huge compositing
job to put the 3D into the 2D sequence and finally
we had to track and match the character in 2D
on the island.
|
How
do you think you've succeeded in the heart of
a very British company, being French?
I think it's down to the fact
that I had the chance to start my career a little
more than six years ago at Duran (a famous CG
studio, now defunct, that used to be based in
Paris) where I learned lots of things and had
the luck to work on a lot of original and often
well-known projects. The best examples of the
top of my head were the video for Starlight by
the brothers Nicolas and Christophe Gans' The
Brotherhood of the Wolf.
I also worked at the very
start of the Immortel project, which was great
experience for me for organising a team and a
pipeline.
What's the difference between
London and France for you?
For me, London is today the
place where the most interesting projects are
being worked on. That's mainly what I miss in
France.
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