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I assume that in this picture
to the right, the LightWave stuff is the three
big buildings on the waterfront?
Mats: Yeah, that is correct.
In this project photorealism wasn't the primary
goal. As you can see the model is also pretty
rough. There are almost no textures either besides
basic surface settings like transparency and
so on. This was used to illustrate the dimensions
of the buildings and how their volumes would
work alongside the existing building mass. So
with a minimum of work our client got more than
he asked for, and that is an important rule when
you want to keep you clients coming back to you.
I really liked the light
study in the vaulted hall. Was that all LightWave,
or
compositing with live action?
Trond: It's all pure
LightWave :)
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Have you got it at a better
quality at all?
Nope. Really sorry. The movie
was just a small test render, but it turned out
too good to throw away. We have been planning
a better version for about a year :( There is
too much to do for the two of us these days. Keep
checking our website for the update ;)
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