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What spec machine(s) are you
using it on at the moment?
I'm on an Apple Mac 933mhz
G4, 1gb of RAM, nVidia GeForce 4 MX with 64mb.
Are there any plug-ins you
wouldn't be without?
Well, I'm still really getting
to grips with the built-in stuff. There are still
many things I've not used yet, there's probably
something out there already that would make my
job a heck of a lot easier and I just don't know
it yet! :) I have got the Unreal Celshader and
Edgetracer, though, which I've used once or twice
on sketch schemes, I've had some fun with those!
Tell us a bit about why you
are using LightWave.
When I got my current job
at 2LK
Design Ltd, they had no dedicated 3D modelling
and rendering software, I was asked to research
different packages, to try and find one that would
best benefit the company and that I'd be able
to get up to speed with quickly. The first one
I looked at was LightWave, even though I'd already
used 3DS MAX a bit, because of what I'd seen years
before and finally here was a chance to get to
grips with it myself. When I joined, projects
were modelled in Vectorworks and rendered in Artlantis,
which can be a slow process when there are changes
to the design. With LightWave, this is a much
easier process, with results being seen as they're
done, and there's much more depth to the renders.
The potential for animation is obviously a lot
better, too. Admittedly, it's a little more complicated
than some of the other packages I looked at, but
there's so much there to play with! It was the
best off-the-shelf package I saw, especially Mac-wise,
which is the computer of choice here.
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