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How many people were in the
art team for Burnout 3?
Burnout 3 had an art team
of around 18 people split across separate teams
which handled different sets of the games graphics.
The track team work up all the assets needed for
the environments from the design of the racing
surface and scenery down to the modelling of the
lamp-posts and cones. The car team modelled and
textured all the exotic racing cars as well as
all the traffic vehicles you can smash up in the
game. In the meantime, the presentation team wrap
everything together with a stunning user interface,
HUD and rewards system.
Obviously, we also have a
great team of coders who not only produce a terrific
game engine but also some fantastic tools which
the artists use to create the game visuals.
How many is that compared
to the first game?
I think the art team for the
original Burnout was only around six people. The
team now is much larger, a trend across the industry
I think - to turn around the scale and quality
of console games today you just need many more
hands on deck.
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