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06/11/2002
We spoke to Olivier Jeannel, a 30-year-old lead animator who’s just completed work on a superb manga-style spot for Euro 2004 for Eurosport, a satellite sports channel broadcast throughout Europe.


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When did you first discover LightWave?
It was in 1997. I saw a demo of LightWave while I was using 3D Studio 4. I was at a LightWave-using friend’s. I think he used LightWave 5. He showed me how subdivision surfaces worked (it was MetaNurbs at the time). Then another friend arrived with some Hypervoxel animations — there were all sorts of fluids and smoke and it was just incredible at the time, I’d never seen anything like it!

A year later, I had a demo of LightWave 5.5 or 5.6 at the Cirque d’Hiver (an annual show in Paris) and the demo artist was modeling the head of a dragon, live, starting from just a cube! More SDS! At that point I was working with Softimage and we were modeling everything in NURBS — to make a head like that really took some effort.

When did you start using LightWave?
Much later, to be more exact, the 28th March 2001! It might seem strange, but I bought LightWave 6.0 without ever having tried it before, I just remembered what I’d seen, what my friends had shown me.

What do you like best about LightWave?
The modeler, the principle of SDS for all organic models. Endomorphs, IK on a per channel basis, the Surface editor, the render engine, the ability to re-use the same skeleton for a variety of meshes, pretty much everything, really.

The Community as well! I immediately started using LightWave in production, my learning was done on the job so to speak. There was no time for me to train myself. Okay, I did a couple of the tutorials in the manual, but not many more than that. Whenever I needed information, the LightWave community helped me immensely.

Now, whenever I work, I always have a web browser open in the background…

For you, what’s the best tool in LightWave?
Hmm, tough question. I think it’s the idea of subdivision surfaces.

What could be done to improve LightWave for you?
LightWave? I’m not a software engineer, but there are two or three things that I miss: curve-based deformations, for example. Right now, the only way to deform something is by using Bones and it’s a bit difficult (the Conform to Curve tool is a bit buggy for me to use).

In the same wish list, I’d love to have lattices in Modeler and Layout, and maybe the ability to create animated extrude objects in Layout.

What kind of computer have you got right now?
I’m currently using a dual PIII 1000Mhz with 1 Gb Ram, an Elsa Synergy III graphics card and Windows 2000.

 
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