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Marc
Hermann
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Did
any other people work on it with you?
With the exception of the
music, "Kicker" was completely produced by just
me. But I would not have finished it without the
discussions with and advice from friends and the
people on the Newtek forum. Everyone who I thank
in the credits has made a valuable contribution
to the film. The music was composed by my flatmate
at the time, Patrick Spitzer, and was arranged
by him and myself.
On one hand, being the only
one responsible for the film was great because
I was completely in charge of every aspect of
the film. But sometimes, when important decisions
had to be made, this responsibility felt like
a heavy burden, for example to decide when to
leave the surfaces as they were and move onto
a new phase. Having had to do this, though, was
one of the most valuable lessons.
Another negative aspect of
working alone was the impact on my social life.
For those eighteen months I was so devoted to
getting the film done that I hardly went out on
weekends anymore and people stopped calling me,
knowing my answer would be "Sorry, you know...
my film...", anyway. Luckily this "decline" wasn't
irreversible.
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For the Missouri video, how
did you map the singer's face to the block for
his head?
Putting the faces on building
block was the initial idea that I had for the
video. I had the singer perform the song in front
of a bluescreen filming his head from in front
and then from the sides. He had to keep his head
still and yet try be fairly expressive. This combination
proved to be rather difficult but we (or rather
he) succeeded on the third take.
I then used Eyeon's DFX+ for
keying and to stabilise the video even more. The
additional stabilising was necessary because otherwise
his moves would have conflicted with my animation
of the singer's block head.
Now I had an image sequence
that was in synch with the music that I could
use as a texture. The problem that occurred here
was that no matter how the block figure would
turn its head the singer would naturally always
look straight at you which was rather irritating
to say the least. The solution was pretty simple,
though: I added a gradient that would make the
texture more and less visible according to how
much it faced the camera. Even though it's just
a small thing I remember it as being one of the
best moments of the production, because all of
a sudden it looked right.
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you use other band members for the other faces?
Yes, we had a big bluescreen
session in the studio that I rented. Everyone
of the three other band members appears in the
video. One is the girl's boyfriend and the other
two are the guys talking while the singer passes
them. Then there's the girl and of course I couldn't
resist putting myself in as well. I'm the guy
walking behind the singer when he runs from his
house. But even at TV resolution one would be
hard pressed to recognise me.
When I planned the video I
thought I could have everyone show facial expressions
that would fit into the plot. I even filmed everyone,
going "Ok, smile! Great. Now you're sad. No, no,
you can look much sadder than this...". Unfortunately
I did not have the time to include these gems
of amateur acting into the video.
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Is
the Missouri video all your own work as well?
Yes, once again it was just
me who produced it. It took me about eight weeks
full time to get it done from concept to delivery.
Still, this project, too, required a lot of learning.
This time it was bluescreen-keying, rigging and
walk-/run-cycles. Well, at least I learned it
the hard way which will make me appreciate LightWave
[8] even more, I guess.
What are you working on now?
I'm currently working on the
story for a new animated short film, but it's
still in its very early stages.
Besides this I want to add
scientific visualisation to my portfolio. This
will be my top priority for the next couple of
weeks, trying to gradually move from web-based
projects as my main source of income towards CGI
projects.
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have you got for our dear readers then Marc?
It's the model of the Kicker
table complete with textures and Darktree shaders
(which everyone can use with the free Simbiont
plug-in). The 22 players were in a separate
file, but I have included just one player with
endomorphs and shaders as well. This should enable
everyone to produce "Kicker 2 - Overtime".
Users might have to point
LightWave to the darktree directory for shaders.
Also, all the layers and surfaces have German
names. But, hey, maybe people will even pick up
a few words...
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Wow! Thanks Marc. Should
anyone be brave enough to try and create a sequel
to
Kicker, we want to see it! You can see more of
Marc's work at his
website.
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Marc
Hermann |
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| All Story
contents Copyright © 2004 NewTek Europe |
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