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02/05/2003
We spoke to the creator of numerous excellent plug-ins for LightWave about his work, programming, tight deadlines and 12 hot women...

When did you see LightWave for the first time?

It was at IBC (international broadcasters convention) in Amsterdam, back in the 90's. They had a LightWave 4.0 demo where the artist built a bicycle saddle with metanurbs. I was so impressed that I convinced the owner of the company I worked at to buy it on the spot. I was fortunate enough to be able to just play with it a little before taking in the first client.

What do you like about the package?

I like the workflow and the interface. I've always had a dislike for icons, except for things like play, stop etc., which are universal standards. With text buttons, you can concentrate on the actual job, instead of guesswork. I like the relative simplicity of things, which is still there even with all the new bells and whistles.

What could be improved for you?

The network rendering could use an overhaul. At work, our "render farm" consists of a mix of graphic workstations and random office machines that just happen to be free at the time, and it would be cool to be able to add and remove machines from the farm on the fly. We will probably buy one of the 3rd party network controllers eventually.

Quite often I end up just setting up our two LightWave seats rendering the scene, one from the first to last frame, and the other from last to first. On most cases, that's enough to get the scene rendered by next morning.

My main desire for Lscript would be the access to every function in LightWave - and preferably add all of them to LS commander for easy access. There's many places that don't seem necessary at first, but would be cool to have...

For example, I've thought of a script that would set up display options for best possible OGL preview, turning on OGL fog, reflections etc. and turning off things like the grid, handles, ik chains.

Then the script would create preview and export it as an avi, for a quick stand-in version that could be used in the edit before actually rendering the scene - Call it a poor man's OGL renderer if you like... if the MB/DOF preview (shift+F9) was also available for rendered previews, it could be used even for final output on extreme rush situations.

This is not currently possible with LScript, as only some of the display parameters are available.

What spec machine(s) are you using it on at the moment?

My graphics machine at work is getting old - need to get a new one real soon I guess. It's a dual 933 MHz P3, with a first generation GeForce card. Our other LW seat is a bit newer. But as the bulk of work we do is for broadcast, the scenes often aren't that big and run quite nicely even on these older machines - I also do a lot of stuff in 2d, in post-production. Usually the slowest part of the equation is not the soft- or hardware, but the user ;-)

In "my" editing suite at AKMP Program ltd, I have two similar machines, one for graphics, and the other for video editing/compositing. I try my best to keep all 4 processors running hot all the time - when one machine is rendering, I continue work on the other. It sometimes gets a little schizophrenic switching between 2D and 3D work all day long ;-)

At home I have a single processor 1.6 GHz machine.

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