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How old are you?
30, going on 6.
When did you see LightWave
for the first time?
I first saw LightWave
v5 at the first Australian Effects & Animation
Festival in Sydney, Australia in 1996.
I was working as lead
artist at a kids' game developer. I'd gone to
AEAF to investigate the new generation 3D packages
to see which one we should use. I had used 3D
Studio up till that point, but I wanted to get
a better overall picture of what was available.
I was immediately blown
away by LightWave. It had almost everything I
could think of wanting right out of the box. Metanurbs
were amazing, the ability to add bones and rig
complex characters was all there, no need for
any absurdly expensive plug-ins.
When did you first start using
it?
I chose LightWave as
our 3D package, and we got copies of it as soon
as we returned from AEAF. So mid 1996. We weren't
doing a lot of 3D work at the time, so it wasn't
really until late 1996 that I started using LightWave
more extensively.
In early 1997 I started
work on what would become ZGE's first game X-Men:
Ravages of Apocalypse. I believe it's one of,
if not the first, real-time 3D game to have all
its modelling and animation done in LightWave.
What do you like about the
package?
I like so much about
LightWave. It's so easy to use, the menus and
workflow make it very quick to develop with. I
do mostly remote, freelance work and LightWave
makes it very easy to share resources, and the
small .lws files make it quick and painless to
send scene/animation changes to clients. You can't
go past one of the most important features of
LightWave, the extremely high level of support
from NewTek, and the fantastic user community.
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