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Tell me more about the Ria
Aviles project?
Ria Aviles is a very
complex project because it recreates an actual
city that is well-known here, so the level of
detail and its reality must be by far more complex
than a project that doesn't exist in reality.
When people who are actually living there see
images and video they think that the video is
real footage with digital effects to make the
river project... no-one thinks that what they
are watching is 100% CG.
All my projects are
100% CG. I create all the models in Modeler
from
several sources: maps, project cad data, etc.
These are then textured from aerial and ground
photographs and animated in Layout. I only
use
the HDInstance
plug-in to clone the trees. This scene in particular
has about three million polygons and 5,000 trees
of about 8,000 polygons each, HDInstance manages
it without problems... :-)
The buildings are all
modelled too, and they are very close to the reality
in this city. There are about 3,000 buildings,
all textured from generic photographs of the city.
The near terrain texture has about 8000 x 8000
pixels applied to a model of about 200 kpolys,
and the high altitude terrain is textured from
a series of aerial photographs at 4000 x 4000
pixels.
I think that LW is perfect
software for this kind of visualisation project.
No other package has the flexibility to manage
this large a scene. The project took about five
weeks of hard work by my large team which consists
of myself... and nobody else ;-)
Work on the Ria Aviles
project starts this month for real.
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