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How did you start in 3D?
Like some of you I started
in CG in the Amiga days. I remember using Sculpt
3D, Turbo Silver, Imagine, etc. and I read something
about VideoToaster and a 3D software that comes
with it. When I saw things made with LW (specifically
Babylon 5) I knew that LightWave must be an incredible
piece of software...
When did you first start using
LightWave?
I don't remember exactly,
because for some years I worked in software development,
and 3D was only a hobby at the time, but for the
first commercial projects I remember using version
5.0 and 5.6 on the PC platform.
Your scenes are very heavy
in polygons. How many are typically used?
LightWave works very
well with large scenes in visualization work.
Usually I have from 2 to 4 million polygons in
one scene without any kind of instancing and Layout
works very well. The render sometimes becomes
slow using radiosity or area lights... but with
the cost of computers dropping, where's the problem?
;-)
Some of the images in
my gallery need between about 12 and 24 hours
to render in print resolution... but they do use
radiosity, area lights, 100s of lights in night
scenes and so on...
LightWave's render engine
is incredibly flexible and predictable, with only
a bit of work it could be one of best renderers
of any package today... it just needs some improvements
in anti-aliasing, speed, GI solution, a better
distributed render method and things like that.
A while ago I worked for five years developing
graphics software (render module to civil works
program, real-time simulation on SGI machines
and so on) so I know that upgrading the render
engine of LightWave is not difficult.
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