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You've always been known as T-Rex on the various fora I have seen you on, why's that?

Dinosaurs are my passion. When I first saw Jurassic Park, back at 1993, I fell in love with those magnificent creatures and the amazing job ILM pulled on the digital ones. Ever since, I've chosen "T.Rex" to be my nickname for all the online and LAN games I used to play with friends. Here in Greece we have this old gnomon that says: "It's better to pop your eye out, than to stick a name on yourself". Since I chose the nickname, everybody knows me as the "T.Rex" guy, so I'm stuck with it and I love it!

(DivX - 171 KB)

Have you got more of your T.Rex?

The T.Rex is a work-in-progress and one of the characters for the short movie that I'm working on in my spare time. Right now I'm creating the textures and adding tons of extra detail to the model. Here's where I need sub-pixel displacement features for LightWave. Paying jobs manage to keep me away from him (sniff), so progress is slow, but constant. It sure is my most ambitious work ever...

Can you tell me more about what happens to the mouse? :)

Heh heh... That was a title sequence for a computer-related TV show called "Mouse Trap". At the end of the sequence the little mouse falls into a bottomless hole, which happens to be the letter "o" of the word "Mouse".

(DivX - 0.97 MB)

How did you end up doing the Village ident?

Village Roadshow S.A. decided to create a new logo ident for all the films they produce and distribute. I was freelancing for PPV, a major post production studio here in Greece, who contracted me for this project. I worked closely with Stamos Birssim, a very gifted and talented director. Off course, I used Lightwave for all 3D elements and final 3K film rez compositing was done in Digital Fusion. Music composite was done by Paul Reynolds at Adelphoi Studios; a UK-based sound production studio.

(MPG - 3.36 MB)
Copyright © 2003 Village Roadshow

Lastly, I need something to give the readers? Do you have anything that I could post?

I made these scenes (with the help of HDR Shop and Lightgen plug-in) that actually use the famous Beach, Building, Campus and RNL probe images from Paul Debevec's site, made up from simple lights. I've rigged the lights so you can control their intensity with a single slider. So, instead of using the Image World plug-in with any of those images and turning on background radiosity for lighting a scene, with these scenes you can fake it, with lightning-fast results. The lights are Distant lights, so it doesn’t matter where they are positioned in the scene. They don't cast shadows and only affect the diffuse attribute. You can use them instead of the ambient intensity of LightWave. Just add a Key light that will cast shadows and affect specularity...

Also, I'd like to share presets for anyone that uses the Ozone2 plug-in. Although it was tedious to create the Presets and their info one by one, in the end, it saved me a lot of time that was wasted in opening and closing the plug-in's panels. Now, you have all the default presets, a double click away, right inside the Presets panel in LightWave, with a thumbnail for each one and its exact information. Hope you'll find them useful.

Finally, to spice up things a bit, I give away my OGO_Taiki (ed: OGO_Taiki is only available for the x86 Windows platform) cloud scenes that I used for the Airbus shot. These are the final scenes, just before the 2K film render. Among them, there are some other interesting cloud tests as well. I’m planning on writing a tutorial-walkthrough for creating realistic clouds using the Taiki plug-in. For those unfamiliar, OGO_Taiki, which still in beta, is a volumetric plug-in for creating atmospheres, clouds and landscapes in LightWave.

Windows Macintosh
Zip StuffIt
4.12 MB 3.54 MB
For non-commercial use only

Wow! Thanks Greg, I only expected one thing! Have fun with LightWave and thanks for the interview.
Anyone wanting to contact Greg should send him email.

COMMUNITY HOME >> Gregory Glezakos  
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