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Jan
Ebo
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What's
the hardest part about matching 3D animation to
2D animation?
The hardest part is to think
and animate like a 2D animator would do and
that is a job in itself - the guys that did the
animation for Belleville really did do their
best I can tell you, some if not all of them even
attended a classical 2D school before
they started their work in 3D. Furthermore, 2D
artists are free to use "fake" perspectives, even
more than one perspective at a time can result
in a fine 2D image... They decide whether to animate
at 24 frames per second (foreground), 12fps or
even 6fps (background characters for example).
Most 3D animators don't think of this because
they are used to the "inbetweening" effect they
have in the computer. It is also this effect that
I needed to "sell" some shots, we calculated everything
at 24 fps, and later when we previewed the animation
in Digital Fusion we "timespeeded" it down to
18 or even 12 fps, which can sometimes be enough
on its own to give some notion of hand-drawn animation.
Also the line-type in which the drawings of the
background were made steered us towards a specific
thickness and type of outlines per shot,
some needed to be one pixel wide, other objects
in the same shot needed thicker lines, all these
things and many, many more make up the final "look"
of a good 3D match to 2D animation, That is also
where Digital Fusion came in: we used it
to "displace" the lines, so they were not 3D anymore,
but gave a more "hand-drawn" jittery effect,
as it would be if you had drawn the lines on paper.
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They can also get away with
much of "triching" as we call it, for example
something that is bigger in frame than it would
be in a "correct" 3D environment. We did this
by cutting up scenes in different layers, or by
scaling objects up or down together with translating
them in the Z axis for example. This gives the
3D animator the chance of "matching" the 2D backgrounds
that were provided to us by Sylvain and Pieter's
team. You can have a road that comes up in a curve
(at least it looks like that on the screen), but
if you want to match it you can see from the side
that that curve can look deceptively flat.
It takes some time to get used to this, but once
you've got the hang of it, it's a nice trick to
have up your sleeve...
There's too much to mention
everything here, but I figure you've got a good
glance at it already. :)
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Is the compositing side of
things really necessary? Can't you do it all in
LightWave?
I always say 1 and 1 can give
more than 2, meaning that LW is great in itself,
but some things in a creative process need to
be done in compositing - use the software together
to be able to make even better-looking, more creative
things. It would be impossible to do all of the
things GRID does with nothing more than LW.
Sometimes we render something, put it in Fusion,
work on it a bit and re-use it in Fusion - it
comes out looking totally different. In one of
our recent feature films we needed fire and it
became an effect of 2D and 3D together with compositing
to achieve the look we needed...
I think it's a shame Les Triplettes
didn't win at the Oscars.
I too was a bit disappointed
that Sylvain didn't get the award for Best Animated
Picture, but there are already new things in the
pipeline, so next time we might do better, who
knows.
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Sylvain
Chomet previously said that he didn't like 3D.
What made him choose GRID to do the 3D?
I think Walking The Dog and
Pieter, who already knew what we could do being
a former employee, convinced him with a test we
did at GRID, rendering a car (360° rotation) in
outlines and colour separately, and then combining
these two images in Digital Fusion, with some
extra displacing of the outlines here to give
a more "hand drawn" feeling...
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Did you work closely with
him?
No, I did meet him after the
movie was finished, but I worked through Pieter
all the time, he knew exactly what Sylvain wanted
after some time and we kept working close together
all the time of the production...
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are you working on at the moment?
Some movies are in the pipeline,
but I cannot disclose much of that. One thing
is for sure - we will need LightWave again and
probably a lot of polygons for our next movie...
We have just finished another movie recently though,
in which LW was used for creating a 3D roof, fire,
etc.
Thanks for taking the time
to talk to us Jan! We look forward to your new
productions.
All images provided ©
Les Armateurs / Production Champion / Vivi Film
/ France 3 Cinéma / RGP France / Sylvain
Chomet.
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Jan
Ebo |
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