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Jan
Ebo
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05/03/2004 |
| Jan's a supervisor
at GRID, one of Belgium's largest CG companies.
He worked last year on the Oscar-nominated animated
film, Les Triplettes de Belleville, a story by acclaimed
animator Sylvain Chomet. |
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Tell
us a bit about yourself.
I grew up in a small village
near Ghent in Belgium. My father was a television
technician and a huge film fan, he is definitely
the person who inspired my technical and cinematographic
interest in the world we live in today. My first
"real" computer was an Amiga 500 of course, which
I still cannot do away with by the way: it's on
this "little beast" my 3D skill started to grow...
(By the way I've even still got one of those first
NewTek products: Digiview GOLD, the RGB video-digitiser). It
is also here I first met LightWave, but soon my
Amiga was not powerful enough to keep up with
my growing interest in 3D, so I migrated to a
PC and after some years of trying out some
of the other packages even with some time on SGI
machines where the "big software" was located
at the time, I finally got back to LightWave when
I joined GRID, it was already version 5.0 at the
time I guess... That was in the second half of
1997, and as a matter of fact, I am still working
there today. If you want to see some of our
work visit our
site.
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You have been at Grid for
quite a long time, longer than most CG guys stay
in one spot unless they own the company. What
makes you stay?
The dynamic team of my colleagues
does bond me very much I think, and the flexibility
of GRID covering many areas from broadcast commercials
and series up to feature films, but
who knows what the future might bring, I have
not got much time to think of what to do next
these latest three years but if there's an offer
I can't refuse: who knows?
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do you like about the package?
I feel I need to say that
I am not a "full-blooded artist" as some
of my current and past colleagues are or have
been, but I have always been interested in the
"technical" possibilities of a program. For my
first "real" job in LightWave I remember I needed
to animate a robotic kind of fly for a CD-mercial
for GRID... the job had to be finished within
a week! With some help from my colleagues
I managed to pull it off in LightWave without
much experience at all, which means one thing:
for me, LightWave is one of the easiest 3D
packages to learn. A few weeks later I was setting
up a dozen "waterpigs", all animated and linked
with tons of followers for "Amerzone",
a Benoît Sokal game we worked on and
won the first prize with at Imagina. I also like
LightWave because there seems to be nothing
that cannot be done with it, given some advice
from friends and colleagues even from all over
the world. For every problem the team at GRID
tries to find one (or more) work-arounds, and doing
so we have managed to pull off some nice things
in the past, for examples see the GRID web page!
I must also say that I am mostly a "team-player"
in some way, and that also is easily done with
LightWave and the combination of layer-rendering
and compositing it all together in Digital Fusion...
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- 4.26 MB) |
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What
could be improved for you?
Given time I think LightWave
needs to integrate into one single package instead
of the two parts at the moment, and animation
tools are a "must-have" upgrade - most of the
time right now we use Messiah to do the really
heavy character animation.
The particle system also needs
to be updated and stay integrated in LightWave,
and HyperVoxels do work but might be a bit speedier
in the render. Also the scene-management could
be a bit more transparent...
And one more thingy : a decent,
integrated or standalone network-render manager.
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Jan
Ebo |
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