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Did you use 2D or 3D storyboards at all?
Hand-drawing a storyboard for a ride film is quite inefficient since, unlike a normal film that contains a series of scenes, here there's but one scene and the camera is moving constantly. Therefore you need a vast number of storyboards to understand how the film will work.
So we made a storyboard from quick animations made in LightWave 3D and then finished in 2D. The storyboards for both films were made this way, which turned out to be rather more efficient. At the same time, we had drawings show the different "scenes" and elements from the film that weren't detailed in the storyboard.
Afterwards we made a 3D animatic so that we could get a feel for the rhythm of the film, the overall motion of the camera and the proportions of the main objects. |