| From
looking at the trailer and the micro-site, two
questions occur:
1. Is the new Powerdrome going
to be a 2D affair in motion terms, like WipEout
(you won't be able to move up and down, just side
to side)?
Up and down was looked at
in some detail, and implemented in the game, but
with the typical console gamepads, it's very difficult
to have control of up, down, left and right, as
well as looking left and right and handling additional
boost and tactical moves. Character gesturing
is also triggered by the player, so there was
an awful lot to control in one go. It seemed to
be more detrimental to solid game play and controllability
to have up and down, as with left and right control
only the racing is already very close and intense!
2. Did you get inspiration
for one of the Blades from the Messerschmitt ME-262?
:)
The concept artists who designed
the Blades (Rich Wright & Steve Tappin) had
a huge array of reference material, including
a significant array of books, as well as aviation
photographs collected from the internet. Numerous
elements seen in a variety of planes (modern and
not so modern) combined to create these high power,
hi-tech racing machines, and while some are very
modern and streamlined, others have a distinctly
retro feel to them.
When is the release of Powerdrome
planned?
Powerdrome is still scheduled
for release in early 2004, and any updates to
that will become apparent at www.argonaut.com
(follow the Powerdrome link to the micro site).
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