| In
your opinion: Integrated or Separated? :)
Purely based on what I have
got used to with LightWave, I'd say separate.
BUT, if they were combined, I wouldn't mind if
the interface was modal... in much the same way
that almost all the interface buttons change depending
whether you are in model mode, or render mode
etc... Indeed XSI has many of LightWave's strengths
in its interface.
What's the A stand for?
Nothing too traumatic, it's
Alan :-)
What work did you do on Powerdrome?
The first things I did for
Powerdrome were hi-poly Blades (the racers in
the game). I built a total of seven which were
to be used for teaser movies, PR and deriving
textures for the low-poly in-game models. The
hi-poly models were great to build, the concept
artists continually knocked me out with the designs!
Once they were done, there were various parts
of track scenery (buildings and environments)
built and textured. Some took the hi-poly route
at first, others built directly to real time.
A lot of the work involves the technicality of
setting up scenes to determines accelerating and
braking zones for the AI systems, and setting
up custom shaders for various effects in-game.
Lighting was also an area where a lot of time
was spent, baking lighting/shadows in to the tracks
and environments, mostly using in house tools,
and a little LW_Baker.
What else have you worked
on for Argonaut?
I actually started at Particle
(as we used to be known before the Argonaut acquisition)
just after the Powerdrome project got started.
I watch the IWAR movies a lot, but sadly I arrived
too late to participate in that!
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