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25/04/2003 |
| Leigh is only 23 but
already she has a reputation online as a texturing
goddess. We spoke about her forthcoming book and
why she likes helping her fellow users so much. |
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When
did you see LightWave for the first time?
I first heard about it a few years back, possibly
in 2000 or 1999. Back then I was a Max user, and
I used to frequent a number of Max-related sites
and tutorial pages and such. I came across a site
of one Max user who wrote lots of tutorials, and
he mentioned that he had recently switched to
LightWave. On his site he had some renders of
his newer work, and I took a look at them, and
thought that it looked like a pretty cool program,
hehehe.
When
did you first start using it?
When I went to go work at a studio here in Cape
Town (South Africa) in mid-2001, which was back
in the days of version 6.5, so I've only been
using it for just shy of two years now. They used
LightWave for all their 3D, so I had to use it
too. I learnt the basic ins and outs of the program
extremely fast, within a day or two, after which
I was assigned to work on my first major project.
I was actually hired at the company as a texturing
artist, so I was put to work on the texturing
side of things.
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| What
do you like about the package?
Since I am a modeller and texturing artist, I
don't have any major complaints about the package. I
pretty much like everything about the tools I
use, although a few additions here and
there would be nice. What I really love about
the program is the workflow. I love the split
Modeler and Layout (something I sincerely hope
they never change), because I really feel that
it helps you to concentrate on each part more
efficiently. Before I started using LightWave,
I always found myself modelling little bits of
a model and then spending ages rendering it and
trying to make it look nice, even if the model
thus far was nothing more than some misshapen
blob. Having the Modeler entirely separate discourages
that, and I really like that. It helps me to focus.
Modeler is extremely intuitive - when I model,
I don't need to think much, I just model - and
that's cool!
Another thing that I really
like about LightWave, and this is probably odd
to mention, is the interface. I CAN'T STAND
gimmicky or totally iconic interfaces in programs.
The straightforward, purely functional UI works
great for me. I also like the subdued colours,
although I personally wouldn't mind if that brushed
steel look was optional.
Sub-Ds - something that used
to troubled me was organic modelling. In LightWave,
I just found it so incredibly easy with sub-d
modelling.
Another thing that many people
struggle with and I totally love is the UV mapping
toolset. I adore working with UV maps and even
editing them! I find that LightWave's UV mapping
tools are easy to use, and a pleasure to work
with. |


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What could be improved
for you?
I am sure that if I was
an animator, I would be asking for some improvement
in that regard. I have rigged and animated characters
on only a few occasions, and I found the whole
thing overly complex. However, I actually really
don't enjoy animating at all, and don't ever intend
to really get involved in it, so I can't really
gripe about that.
I do think that in some
places a little more control would be nice. In
certain gradients and layer blending options,
it would be cool to have a few extra points of
control, like the ability to choose from a list
what things you would like to affect and vice
versa. For example, it would be great if the Light
Incidence gradient could be affected by more than
just one light. If you are making an alpha layer,
it would be cool to be able to choose what layers
below that layer you would like it to act as an
alpha for, instead of just the layer directly
below it. It's mostly small niggly things like
that that every now and then I find myself wishing
for. There are always ways around things, but
it would be cool for it to be solved by an extra
little option. One other pretty major tool that
I would like to be included in the package is
really good sub-surface scattering - that's definitely
on my wishlist for a future release.
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