| Tell
us a bit about yourself.
I'm currently Munky Design
ltd (based in the UK). I design, direct and produce
broadcast titles and sequences, at the moment
mainly for the BBC for whom I used to work as
a broadcast graphic designer for nearly 17 years.
When I began at the beeb it was at the BBC's open
university and all our work was on film in fact
my first job was cel painting a wireframe spinning
bottle animation to make it look flat shaded -
it took me a week! We had one of the first Quantel
Paintboxes that came fully loaded with an amazing
three fonts, as you can imagine, we were blown
away!
From there I went on the join
the BBC's London graphics department doing promo
graphics and then general broadcast titles and
sequences. Working at the beeb was great, allowing
a varied mixture of live action direction/model
shoots/motion control shoots/cel animation/special
effects and illustration. Sometimes when the budget
was tight I even used to make my own models, mostly
from cardboard; in fact I remember making a 3D
cardboard storyboard. I've had to learn many skills
in order to realise my ideas. This has really
stood me in good stead for a freelance career
as I can turn my hand to most things.
I used to use Hal, but I moved
more over to the desktop as I could design, animate,
do 3D, composite, etc., all on the one machine.
I've seen so many changes in the last 18 years.
The stuff people do now was just incomprehensible
back then (god I sound like a right old buffer
chewing the fat with other wrinklies). Being in
possibly the largest programme-making facility
in the world working with some of the most talented
people in television was a dream job, but I wasn't
seeing my boys growing up so now I freelance from
my studio at home and it's great too. Me and my
munkys. When I'm not slugging it out in the design
world I try to stick in a bit of surfing, windsurfing,
kitesurfing, snowboarding, enjoying my sons' childhood,
the countryside where we live and not commuting
(total commute time per day is nine seconds).
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