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You are very much involved in the LightWave community. You have even tried out the creation of tutorials. Is keeping the user community alive important to you?

The Lightwave community is very friendly, made out of many hobbyists and we never regard each other as competitors. I find a lot of information online and I add information every time I can. I always devote part of my day to answering questions, postings critics or sharing techniques on different forums under my pseudonym Khan973. I also ran a column named “Pas à Pas” in “Pixel Magazine” to help users reach good results quickly. I wanted to inspire and show the potential of LightWave 3D®. As a matter of interest, we once had an intern in the company. When he learnt who I was, he told me my tutorials had made him want to work on 3D. To me, this is the best reward.

Sharing makes it possible for the entire community to evolve potentially, which in turn makes it possible for one to move on. This is, according to me, the principle of evolution. Before 2010, we will publish a page on our Website where we will share objects, sceneries, tutorials etc.

You are part of the community of LighWave CORE testers: being a beta tester of the future version, what benefits do you get?

To participate, live and comment the birth of a new software is exciting and the fact that this one is LightWave is even more exalting. Be a part of LightWave CORE’s testing program insofar as it is totally rewritten allows investing and proposing, as a professional, a vision on the tools such as we imagine them. Besides the opening and the advance of the software, I hope it will make it possible to attract other users and to fill in the lacks which prevented the software from standing out as much as it deserves.

If you were asked tomorrow to choose 3 functions/improvements of which you would dream of on the next version of LightWave, what would you opt for?

First choice, without a doubt, would be progress relating to character animation (setup, rigging, weighting) in spite of the recent performance of certain users (rebelhill.net). Then, I would say the compositing and the multi-pass render – the plugins (PassPort and Janus) remain expensive. And finally, I would evoke certain functions of the Modeler which could be combined.

Which place does 3D take within the studio and how is work articulated between colleagues?

The specific demands for 3D account for approximately 15% of our projects, but the place of 3D as a tool is much more important. 3D makes it possible to create elements too difficult to recover in high-definition or to help creating a coherent universe for a website. It is an essential creative tool in the studio. We managed to debunk 3D and to make it a tool at the service of the ideas born in the Lab.

   
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