Choice
of the Award Winners |
"We've
been using LightWave for many years now and
feel that it produces the best modeling and
rendering on the market... LightWave enabled
DNA to produce the hit movie, Jimmy Neutron,
under both time and budget constraints."
John
A. Davis, co-owner, DNA Productions |
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Don
McCoy - Area 51
Area 51 has been producing groundbreaking,
award winning effects for many years now,
culminating with an Emmy® for Outstanding
Visual Effects for a Miniseries, Special,
or Movie for their work on Sci-Fi Channel's
Frank Herbert's Dune. They are nominated
again for 2003 for work on the sequel, Children
of Dune, and as before, NewTek's LightWave
was the key 3D weapon in their effects arsenal.
Digital Artist Don McCoy
notes that while the producers of Frank
Herbertís Dune filmed the actors on stages
with sets and matte painting backdrops,
on Children of Dune, ìthey decided they
would not confine us to the backdrops that
they created. They shot everything in front
of a blue screen, so we were able to create
beautiful environments, from building city
landscapes to beautiful mountains, and of
course some really cool looking ships.î
Area 51 was able to
take the effects to a whole new level for
the new miniseries. ìSince this one was
shot in blue screen, and had some very interesting
lighting - the most eerie scene was backlit
-- that was an advantage to us since with
LightWave we were able to accurately simulate
light sources,î says McCoy. ìCreating
a LightWave 3D environment, we could put
the light source back there and light up
the surrounding area and match the lighting
put on the actor. It was very easy to create
that look and effect.î
ìLightWave has been
designed for the filmmaker,î Don concludes.
ìYou are able to do everything with LightWave
from modeling your vehicles, your buildings,
your environments and your characters, and
you are able to put realistic textures on
them. You put a camera in your scene, put
in light sources that you can match to known
values, and you render. The resulting image
has a beautiful, real look to it.î
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"...the
number one most useful feature of LightWave
is the ease of use and the speed at which
we can turn out work."
John
Gross, co-founder, Eden FX |
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| Visit
almost any of the top visual effects companies
in the world, and youíll find LightWave
3D. In the last ten years seven Emmy®
Visual Effects awards went to productions
that used LightWave as their 3D tool of
choice, as well as countless films, games,
music videos, and commercials. Both Emmy®
VFX category winners in 2001, Star Trek:
Voyager and Frank Herbertís Dune, were produced
using LightWave 3D, as well as 2001 Oscar®
nominee for Best Animated Picture, Jimmy
Neutron: Boy Genius.
The Emmy®-winning
tradition for LightWave-powered productions
continued with 2002 Series VFX Emmy winner
Enterprise: Broken Bow, and with seven of
ten nominated programs in the visual effects
categories for 2003, including all five
nominees in the series category (for the
second year in a row), the string of wins
will go on. Great artists know a great tool,
and will make the best use of it to bring
incredible visions to the screen, and to
achieve this extraordinary level of recognition.
Animation
LightWave's Layout is designed with the
filmmaker in mind. On this virtual soundstage
you can quickly and easily arrange your
3D models and precisely control their motions.
Set lights and match them perfectly to real
footage to insure perfect integration of
the real and the digital elements in your
project. Add and control multiple cameras,
and precisely match their characteristics
to the real cameras shooting your live footage.
In sum, you can precisely design the actions
of every element of your scene, and exercise
full control over the look of the final
rendered output.
Integration
One of the first considerations in selecting
a tool for your production pipeline is how
well it integrates with other tools. LightWave's
support for output to formats such as RLA
and RPF insure that your 3D elements will
work well with your compositing applications.
Object import and export capabilities, including
3DS, OBJ and DXF make LightWave able to
mesh well with other 3D applications. The
powerful API and scripting language insures
that you can create custom additions to
extend LightWave's power and further integrate
it into your pipeline in any way you need.
Physics
LightWave 3D includes powerful and easy
to control physical simulations. LightWave's
soft-body dynamics can be used to create
realistic flowing movement for cloth, Jell-O,
flesh, hair or other materials. A variety
of standard material selections are included,
such as thin cotton, thick cotton, rubber,
and more, and you can customize the characteristics
of your materials as well. You can adjust
settings for the effect of gravity, wind,
and other environmental conditions on your
material. As of version [8], the hard-body
dynamics capabilities provide you with accurate
simulation of solid objects, including the
breakup of such objects in collisions. Flexible
settings allow you to model the behavior
of virtually any solid, whether it be brick,
metal, or a fragile pane of glass. |
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| Steve
Pugh - Eden FX
Emmy-winning Eden FX relies on NewTek's LightWave
3D for the powerhouse effects their clients need.
ìWe're dealing with an increasingly sophisticated
client base, that knows what they are looking
for, and knows that what they want to see is what
was in the latest and greatest multibillion-dollar
feature film out there,î says Steve Pugh,
Visual Effects Producer at Eden FX. ìWith LightWave
we are able to turn things around quickly, we
are able to create our shots with an uncompromising
renderer, and we are able to keep things on budget.
And that makes me happy.î
ìBy nature the work is
complex. LightWave has been able to deliver us
landscapes, volumetrics, and shots that go far
beyond ordinary spaceship work,î says Pugh.
He also finds that LightWave's powerful Modeler
provides the versatility that Eden FX needs for
the range of work they must accomplish: ìThe
sub-division surfaces are fantastic, allowing
you to model anything from tech - we do tech,
all day every day - to characters, and the ability
to model characters and organics is unparalleled.
The speed, the ability to rapidly prototype our
CG models and go from an animatic or a stand-in
to the final textured version quickly is key for
us.î
Asked what he likes best about
LightWave, Pugh replies, ìHands down I would
have to say the renderer. It has a beautiful renderer,
has since version one and NewTek has been packing
more and more features into it and more and more
ways for the images to look beautiful.î |
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© 2003 UPN |
©
2003 Eden FX |
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