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© 2003 Chris Short
© 2003 Chris Short

 

Every picture tells a story

 

Chris Short
Freelance illustrator Chris Short provides graphics for an impressive roster of clients, including Newsweek, Popular Science, Readerís Digest, Activision Value, Discovery Channel, MGM Studios, and more. Chris began his career as a traditional illustrator, working mostly with oils to create highly realistic figurative and landscape work. ìAbout 5 years ago, I started to notice the potential of 3D technology in the entertainment industry,î he says. ìSo I researched all the 3D packages extensively and concluded that LightWave was the best choice for my needs.î

He quickly found that LightWave offered a number of advantages in his freelance work, especially for the tight deadlines required by weekly news magazines: ìI can render a low-res sketch that almost looks finished, so there is no doubt to what it will look like. Also, with LightWave being so versatile, Iím able to give the art director different angles, compositions or lighting situations, all in one rendering session. In comparison, the other artists or photographers may be only showing pencil sketches or very rough comps.î

These days Chris reports ìLightWave is the heart and soul of my pipeline when doing illustration work. It consists of roughly 90% of the workload on average with composition, vector and photo editing programs supporting the rest.î

When asked how he manages to turn out great work in such short times, Chris replies, ìI discovered early on that the better the model, the better the final image turned out. I have worked on many other 3D applications and LightWave, by far, is the fastest modeling tool out there. Iím able to come up with my models very quickly and accurately, which allows me the time to properly texture, compose, and light my scene.î

 

"I enjoy the control and flexibility that LightWave offers. Complex shapes are created with simple tools, and subpatching keeps the geometry simple."
Joe Zeff, Independent illustrator

 

 

© 2003 William Vaughan
© 2003 William Vaughan
© 2003 Joe Zeff
© 2003 Joe Zeff
© 2003 Kei Yoshimizu
© 2003 Kei Yoshimizu
"LightWave 3D has modeling ability like no other program I've used, and the rendering is positively stunning."
Ed Gabel, Associate Graphics Director, Time Magazine

Whether you create with a paintbrush or a digital tablet, you want the results to reflect your vision, and not the limitations of the tools that you use. After all, the right image can be the critical element in putting a story across, in making the abstract understandable, the distant immediate, the imagined real. Whether an image is intended to simply inform or to pack emotional punch, NewTekís LightWave 3D offers the range of control in building the basic elements, composing the shot, and designing the final look, that you need in order to create compelling print graphics for any purpose. 

Modeling
LightWave 3D is a true, real-time subdivision surface modeler. With the ability to model in any viewport, including the perspective view, and a host of fully interactive tools such as extrude, bevel, smooth shift, lathe, drag, magnet, and more, modeling becomes like sculpting with clay. In addition, LightWave offers spline modeling, sketch tools, booleans, unlimited layers, use of background images for reference, and import of EPS and other file types.

Infinite Layered Textures
LightWave allows as many layers of texturing as needed on an object or surface, and provides perfect control of how the layers are combined in the final renders. Textures can be colors selected from a palette, images, or any of dozens of included procedurals. Textures can be applied for color, bump, or displacement, using a variety of projections or UV Mapping.

Rendering
LightWave offers, quite simply, one of the best renderers available. Computing massive amounts of data with floating-point accuracy ensures color depth that results in extremely high-quality imagery. With raytracing, radiosity, caustics, soft reflections and refractions, a variety of depth-of-field and motion blur tools, the LightWave renderer is powerful and flexible enough to produce photographic realism or sublime fantasy.

 

 

Ed Gabel
ìIn an effort to find 3D software that allows us to generate highly realistic images under tight weekly deadlines, we experimented with several 3D programs. LightWave blew them all away,î says Ed Gabel, Associate Graphics Director at Time Magazine. In addition to speed and realism, the versatility of LightWave was a major factor making it the program of choice: ìWhether a graphic calls for a mechanical drawing, such as a plane crash, or an organic drawing, such as heart surgery, LightWave allows us to generate stunningly real images.î

A key element of that versatility is LightWave's powerful Modeler. ìThe modeling features seem almost unbeatable,î says Gabel. ìA simple primitive shape (cylinder, sphere, cube) can be transformed quickly into a complex model using LightWave's amazing tools. The manipulation of points and polygons, along with subpatch surfacing, is so free and easy it's possible to model almost any shape imaginable.î

Gabel notes that another valuable aspect of NewTek's LightWave are features that make it integrate well with other graphic arts tools. ìOnce [an image is] rendered, the object-specific alpha channel settings allow us to quickly insert additional visual elements into specific areas of the image in Photoshop®.î

Gabel sums it up this way: ìSimply put, we know LightWave will yield great results every time.î

 

© 2003 Time

© 2003 Time

 

 
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© 2003 Caveboy Studios
© 2003 Caveboy Studios
© 2003 Nikos Gatos
© 2003 Nikos Gatos
© 2003 Philip Meyer
© 2003 Philip Meyer

 

 
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