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© 2003 Sybilmedia
© 2003 Sybilmedia

 

Oh, brave new world

 

Vassilios Kontadimas, Foundation of the Hellenic World
Vassilios Kontadimas, the head operator of LightWave 3D at the Foundation of the Hellenic World, is recreating the past for a real-time tour for 2004's Olympic games. The wonders of ancient Greece will be brought to life for visitors in the Foundation's proprietary Extended VR system. 

ìI first looked at LightWave back in the summer of 1993,î says Vassilios. ìIt had one particular difference from the other programs I had seen at that time: it had a more creative touch. It had the right tools in the right place and its render quality was the best I had seen.î

Vassilios came to make LightWave his primary 3D tool, and now it has become a core application in the Foundation's efforts. ìYou get what you want, with better results than you expect,î he says of LightWave, in comparison to other programs. ìI have friends around here that are working their heads off to produce on other platforms what I can do with LightWave in moments. It is a very creative package and it truly lets you focus on the world you are building. No more anxiety about the results. I know that everything that I am building will work out. Also, the flexibility, the quality of rendering and the atmosphere are very difficult to compete with! Today we use it almost for every need that we have since it is the most flexible application and produces great results quickly and easily.î

 

"Some of our best and most realistic animation projects were created in LightWave. Its flexibility, speed of modeling and quality of rendering are hard to beat. In my experience, it is the best modeling software available on the market today."
Anton Davydov, frog design

 

 

© 2003 Kiyonobu Kitada
© 2003 Kiyonobu Kitada
© 2003 Mind Comet
© 2003 Mind Comet
© 2003 William Vaughan
© 2003 William Vaughan
"LightWave makes it easy for me to isolate and render any attribute of an object's surface. I can render out lots of different passes (specular, reflection, diffuse, glossy, beauty) and take them all into my compositing program so that other composite artists have complete control over the final image."
Michael Castro, Lead CG Developer, Sybilmedia

Broadband Internet is proliferating, computer systems grow faster and more powerful, and whether your target medium is CD, DVD, or the Web, your graphics, video and animations now must be produced to a level of quality approaching broadcast, in this new high-bandwidth world populated by sophisticated consumers. Digital content is now targeted to a host of new media, using a host of formats. LightWave 3D offers any resolution you need, whether you are creating a motion picture for playback on DVD or compact animations for a mobile phone display, as well as support built-in or via third party add-ons for virtually all the formats you may need to use.

Shockwave3D Exporter
NewTekís LightWave can export a scene, complete with images, objects, surfaces, and animation, as a Macromedia® Shockwave file, that can be integrated into Macromedia Director® as a Cast Member. This lets a user combine the content creation toolset of LightWave with the interactive functionality of Macromedia Director for an integrated solution for creating and distributing multimedia content.

QuickTime VR
QuickTime Virtual Realityô is a special kind of QuickTime movie that lets a user view a 3D object from any angle, using the mouse to control the point of view. Yes, LightWave can make them!

File Formats
Supported image formats: PSD, Alias, BMP, Cineon FP, Flexible Image Format, IFF, JPEG, PCX, PICT, PNG, Radiance, RLA, SGI, Sun, TIFF, TIFF logluv, Targa, VBP, and YUV image formats. Supported animation formats: AVI (any installed codec), QuickTime, QuickTime Stereo, NewTek RTV (VT), Flexible Image Format, Storyboard, 4X Storyboard, Film Expand. Supported Web 3D: QuickTimeVR, VRML and Shockwave for export. Modeler imports EPS, 3DS, OBJ, DXF, and FACT, and exports 3DS, OBJ, DXF, and VRML.

 

 

Bill Evans of MindComet
ìAdvergamesî is a new twist on marketing via new media, and MindComet Corporation is a major player ­ letís rephrase that, a major developer in this mad new method of putting fun for the consumer into the marketing messages and purchase opportunities that a vendor wishes to present. MindComet provides a lot of other marketing and enterprise solutions as well, and the client list includes the NHL, Burger King, Nextel, UPS, Mercedes Benz, and a host of other major corporations, worldwide.

Naturally, MindComet uses NewTekís LightWave 3D as part of their arsenal of creative tools. ìWe started using 3D in the beginning to get more realism for our 2D games. We really wanted to break away from the pack and develop techniques that hadnít been done before,î says Bill Evans, of MindComet. ìLightWave, as it turned out, fit quite nicely into our pipeline for this purpose. Weíre primarily a Mac shop, but we have a couple PCs so the fact that itís cross-platform is huge for us. We use some 3D paint packages as well and it integrates into those seamlessly.î

Asked which features of LightWave MindComet uses most, Evans replies, ìWell, itís not really a feature per se but the Modeler is in my opinion the best modeler out there. Iíve used most major 3D packages and none of their modelers can touch LightWave. As for specific features Iíd have to say Surface Baking is a great help to us in creating great-looking real-time assets. As you know the Shockwave® player doesnít support bump mapping so with Surface Baker we can bake things like bump maps and lighting right into the assets.î

Asked about the future projects MindComet has planned, Evans says, ìLetís just say for now that it will be 3D, you havenít seen anything like it, and weíll be using LightWave!î

 

© 2003 Juan José González

© 2003 Juan José González

 

 
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© 2003 Caveboy Studios
© 2003 Caveboy Studios
© 2003 Nikos Gatos
© 2003 Nikos Gatos
© 2003 Philip Meyer
© 2003 Philip Meyer

 
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