-
Indicates features new to LightWave®
[8].
Specifications subject to change without notice.
|
| Animation
Tools: |
| General
Controls: |
- Animatable UV coordinates
- Squash and stretch tool
- Motify: Replacement Delete
key option. It includes more advanced features,
including clearing motions, deleting ranges
of keys and deleting keys within a threshold
- Hybrid Inverse/Forward
Kinematics engine improving on the industry's
most flexible IK system available today
- Free-form and locked
IK goals
- Separate animated channels
|
| Motion
Mixer: |
- Non-linear animation
system for blending any curve track inside of
LightWave 3D®; Perfect for blending motions,
endomorphs or any animatable parameter in LightWave®
- Load and save Hierarchical
Motion (HMOT) data containing all relevant components,
motions and channels for a character group
- Position and scale motions
and groups of channels in track view
- Quickly blend multiple
motion tracks together with user definable curve
- Set Pre and Post behaviors
for HMOT behaviors
- Channel editor allows
the user enable/disable independent items or
channels from each HMOT behavior
- Absolute and Relative
Offset motions settings
- Animation baking for
full scene or defined range
- Select by Descendants,
Hierarchy, Actor or Motion
|
| Spreadsheet
Editor / Dope Sheet: |
- Allows mass scene changes
to be made quickly. Perfect for complex scene
management as well as providing a track view
time line for dope sheet style timing adjustments
- Edit sections include:
- Bone Properties: Influence
and Effect
- Light Properties: Basic,
Flags, Type Specific, and Shadows
- Object Properties:
Geometry, Morphing, Displacement, Render Options,
Render Flags, Edges
- Motions Options: IK,
Controllers and Limits HPB
- Item Flags
- Item Names and Statistics
- Tags
- Channel Values
- Customizable workspace
for selection of editable values and viewable
fields
- Multiple list sorting
options
- Multiple workspace configurations
- Dope sheet control over
time line for multiple track editing
- Define range of frames
for Dope sheet editing
- Item List filtering
|
| Graph
Editor (Function Curve Editor): |
- Completely new Channel Editing System
- OpenGL interface allows editing hundreds
of curves and thousands of key frames in real
time.
- New features for handling data rich curves
such as Match Footprint Time Slice, Key Reduction,
Curve Filtering and Key Bins
- Multiple curve types (Linear, Bezier, Stepped,
Hermite Spline, TCB) allows for multi-select
and editing of heterogeneous curve types - includes
key roll option, interactive key copy, and much
more
- Track Layout's selection option, automatically
updates current selection of editable curves
to match selected item
- Curve View allows collapsible curve list
and options sections to provide optimized space
for curve editing
- New Lock Motion Keys in Time provides quick
method for locking channels for '5.6 style'
curve editing
- Customizable key editing behaviors and interface
- Production designed behaviors and options
- Interactive spline tangent (t,c,b) adjustment
|
| Motion
& Displacement Controllers: |
- New Bone Editing Tools
will make character rigging a snap. The Bone
Edit tools consist of Joint Move, Tip Move,
Bone Twist, Unparent Bone, Bone Split, Bone
Connect, Bone Fuse, Scale Hierarchy, Copy Hierarchy,
Mirror Hierarchy, Rename Hierarchy, Delete Hierarchy,
Delete Bone, Align Pitch, Record Pivot Rotation,
Remove RPR, Remove RPP and Bone Edit Mode.
- Import/Export RIG functions
give you the ability to reuse and share rigs
from object to object, via the new .rig file
format.
- Bone Edit Mode allows
you to edit your character rigs quickly and
easily within the scene you are creating.
- Bones On/Off activates/deactivates
all bones in all loaded objects.
- IK Booster allows for
one-click IK setup and has intuitive tools to
help with setup of constraints
- New Morph Mixer offers
faster performance and an incredible range of
control for object morphing, including character
animation, in an intuitive interface. The user
now has the ability to organize morphs into
groups and display morph information and controls
in a variety of ways.
- JointMorph Plus is a displacement
handler for Layout. It uses the angle of a control
bone to drive morphs, without using expressions.
- Modified bones deformation
algorithm reduces cross talk between bones and
provides a more natural deformation of skin
surfaces without any point assignment required
- Spline-based motion and
deformation
- New bones system with
support for direct vertex assignment and soft
influence as defined by user-created weight
maps
- Facial animation tool
with Endomorphs and Motion Mixer. Users can
embed morph positions into the model file and
blend between them in a non-linear fashion
- Follower channel modifier
to link any items channel to another
- Oscillator channel modifier
allows sinusoidal motions to be automatically
generated with control of phase, time offset
and damping
- Texture motion
provides a method for adding a texture to a
motion path
- Displacement of geometry
along normals, in 3D space or along a specific
axis - multiple layers allow combinations
- Integrated Sub-division
Bump Displacement creates an accurate displacement
of vertices on the surface at the time of subdivision
creating very natural, high definition geometric
bumping
- P.A.V.L.O.V. (Parameterized
Animated Values Linking Objects and Variables)
- Integrated expressions
engine and channel repository allowing all animated
items in a scene to be referenced, link, or
drive one another; also allows surfaces to be
modified based on various input parameters or
even linked to motions or any other envelope
in the scene
|
| Particle
FX & Dynamics Systems: |
- Rigid
Body Dynamics
- Improved Soft Body Dynamics
- Improved Cloth Dynamics
- Bone Dynamics work similar
to the other dynamic tools in LightWave 3D [8],
but are applied to bones instead of geometry.
- Improved Particle System
Tools
- Soft body dynamics for cloth, hair and other
simulations
- Preset cloth settings for quick application
of various "materials" such as rubber, silk,
cotton, etc
- Integrated particle system for explosions,
fire and smoke, using wind, gravity and collision
effectors
- Simple fluid dynamics and crowd simulation
with new interparticle collision calculations
- Particle spawning from parent emitters allows
a single particle to become a complex emitter
- Collision spawning allows collision events
to create new particles with independent attributes
- Effects grouping allows users to isolate
particular wind, gravity, collisions and emitters
to affect or disregard each other
- Change Group mode for collisions will force
particles into a new Effects Group after collision
- Nozzle types (cone, surface, line)
- Texturing of wind power, particle velocity
and wind direction
- Particles are generated with such properties
as size, weight, resistance, lifetime, vibration
and adherence to the motion of the parent item
- Wind types include: direction, explosion,
rotation, cylinder-explosion, doughnut, turbulence,
vortex, path, sticky, random, hemisphere and
drag
- Collision detection with primitives or polygonal
and subdivision surface LightWave® objects
- Object and scene linking to particles - attach
items or complete hierarchies to particles.
Perfect for flocking and swarming actions
- Textured and enveloped birth rate for particles,
with emission from pre-defined shapes, object
vertices, normals and textures
|
| Rendering: |
- LWSN log file for debugging
renders
- Expanded command list
in LWSN for third party render controllers
- Render speed enhancements
- Direct Show Flexible
Point: allows users to view Flexible Point images
in Internet Explorer.
- Render Arbitrary allows
you to enter the specific frames you want to
render, in any combination of individual frame
numbers and ranges, delimited by commas. For
example: 1,10,19-40,60-100,120 would be a valid
entry.
- Hair and fur rendering using Sasquatch rendering
engine, also excellent for grass and foliage.
The Sasquatch engine is the fastest, highest
quality hair renderer in the industry
- SkyTracer 2.0: Includes completely new, streamlined
user interface. Incorporates VIPER and Preset
shelf. Utilizes "SunSpot" control allowing users
to enter specific time, date and global position
to get universally accurate sun positions
- Digital Confusion: New Depth of Field filter
that quickly and accurately adds depth of field
effects to rendered imagery. Special features
include, rendering of hidden geometry for accurate
background blurring and optional iris shapes
for matching various camera styles
- GL previews of sprites provide users a real
time preview of complex sprite based HyperVoxels.
Choose between procedural textures or image
maps. Useful for smoke, fire or creation of
forests and other instance style scenarios
- HyperVoxel texture effects modes for "Dissolve
and Expand" and "Velocity Translate" simplifies
creation of realistic smoke and fire
- Sprite mode for volumetric lights reduces
render times up to 500%
- Soft reflection
- Soft refraction
- BESM (Big Eyes Small Mouth) shader for cartoon
style rendering. (As seen on Nickelodeon's Invader
Zim!)
- Gmill ray accumulation shader approximates
radiosity effects on a selected surface
- Voxel Baking for Volume type HyperVoxels.
Users can now bake volumetric clouds for incredibly
fast rendering and real time OpenGL previews
- Baking of color, illumination, shaders, radiosity,
caustics and diffusion into UV-defined image
maps or point maps
- Over 320 bit IEEE floating point rendering
pipeline- the expandable pipeline accommodates
a growing list of optional buffers, such as
reflection, x and y motion, geometry, shading
and depth
- Radiosity - calculation of bounced lighting
for global illumination with production speed.
- Backdrop only method for fast global illumination
style renders
- Caustics - fast and accurate light reflection
and refraction
- High Dynamic Range Imagery for producing
accurate lighting models using images as light
sources
- The industry's first Flexible Precision Image
format
- Improved anti-aliasing
- Integrated volumetrics with HyperVoxels technology
- Subdivision surface rendering
- LightWave® Virtual Darkroom technology
to simulate film and print exposures
- Shading noise reduction improves shadow quality
with lower render times
- Rendering up to 16,000 x 16,000 pixels
- 3 motion blur types: time stepped, vector
based and hybrid
- 22 image / animation formats, including QuickTime
- QuickTime VR and VRML output
- True volumetric pixels for creation of fire,
smoke, water and other organic effects
- Direct integration of HyperVoxels with particle
system
- New render options panel
- Distant, area, linear, spot and point lights
- Comprehensive lens flare system
- 3D textured, animated volumetric lights
- Option to ray trace non-refractive transparency
- Infinite layers of images, sequences, procedurals,
gradients, and video
- Infinite layers of UV maps
- Layers can feed into each other for texture
blending and manipulation
- Animatable surface attributes
- Translucency
- Glossiness mapping
- Multiple specular highlights with user definable
colors with BRDF
- Surface/object based light exclusion
- Gradient textures allow texture values to
be based on distance to objects, slope, bump
height, camera/light incidence, and more
- Anisotropic specular reflections
- Unlimited network rendering licenses (per
platform)
|
| Layout
Workflow & UI Enhancements: |
- New Scene Editor with
integrated Spreadsheet and Dope Sheet allows
for quick and easy viewing and editing of the
item and surface properties in your scene, including
fast and easy operations on multiple selections.
- Dope Track is primarily
a tool for easy moving of keyframes for the
new IK Booster, but with handy access to other
keyframeable parameters as well. Baking keys,
and Soft Applying are also possible.
- Node-based Expression
Editor
- Envelope Contextual Menus
allow faster access to edit operations.
- Move TCB allows direct
manipulation of Tension, Continuity and Bias
in the main Layout viewports.
- MultiMirror performs
a Mirror operation on the selected items in
the scene.
- Multi-selection of Texture
Editor Layers
- VIPER (Versatile Interactive Preview Renderer)
- users can utilize this new preview system
to make rapid changes to textures, lights, backdrops,
volumetrics and HyperVoxels without performing
a complete re-render of the scene; changes to
these various parameters will automatically
update the preview
- Visual preset manager for storing and retrieving
volumetric lights, surfaces and HyperVoxel settings
- Schematic view - node-based viewing and editing
of hierarchies and dependencies
- Schematic view tools to allow automatic organization
of items and multiple view options.
- Favorite sets for camera settings
- Item Active flag in Scene Editor allows items
to be quickly deactivated from rendering and
other calculations
- Select hierarchy (Layout)
- Turn on/off XYZ, HPB (Layout)
- Non-modal windows
- Visual presets manager for storing and retrieving
volumetric lights, surfaces and HyperVoxels
settings graphically
- Multiple coordinate systems - World, Parent
and Local axis editing, which resolves Gimbal
lock and allows for item-relative editing
- OpenGL transparency, lens flares, reflectivity,
safe areas, field charts and camera masking
- Targeting indicators in Layout views
- Representation for DOF in Layout views
- Weight shade mode (bone influence in GL?)
- Option to disable deformations. Improves
interactive operation speed
- Item on/off mode in scene editor
- Center selected item as a button on viewport
pane(s)
- Scene/ Preview frame ranges easily accessible
- Edit frame range easily accessible
- New render progress display
- More detailed memory use stats
- Recently opened files command
- Special top group for menu layouts
- General OpenGL optimizations
- Copy/paste in server panes
|
| Modeling
Tools: |
- Star Sphere creates a
cloud of one point polygons, with a variety
of control options.
- Translate Plus allows
you to use a point's normal, a segment, or a
segment's normal to define how to move, rotate,
scale a selection. You can even just use global
X, Y, or Z. Each of these operations can also
be done with a falloff.
- Move Plus adds translation
along local normal or averaged normal using
the right mouse button.
- Segment Scale allows
users to move points along an edge.
- Point Normal Move allows
you to select the points you want to move on
their normals, then click and drag on the screen
to move them in and out.
- Cut is a general-purpose,
interactive cutting tool which cuts from edge
to edge. A variety of special purpose variations
with preset parameters have been made available
to the user as well: Quick Cut 1,2, and 3, Quick
Saw, Quick Saw Double, Quick Saw Term, Quick
Saw Double Term.
- Divide will divide edges
into two segments based on point selection.
Also has polygon mode for splitting polygons.
- Make Pole triangulates
all selected polygons with a pole at the center.
Can be used with the Fix Pole tool to open up
geometry for manipulation.
- Extender Plus allows
you to select an unordered group of points,
automatically reordering the polys it extends
to face the proper normals and detects when
it should loop and when it shouldn't (point
mode). Performs a quick grouped polygon extrusion
without providing an interactive interface (polyogn
mode).
- SuperShift is an interactive
tool to smooth shift and bevel polygons. Can
work with averaged normals when shifting or
scaling.
- Bridge Tool easily joins
selected sets of polygons to reshape a mesh
with bridges or tunnels, or join meshes.
- Edge Tools are used to
split and modify polygon edges. When the tools
are activated, handles appear on polygon edges
that can be drawn between and moved to create
a set of polygon splits. Will also remove and
reduce edges, healing the polygon splits. All
tools have real-time feedback and numeric controls.
- Fix Poles will take a
group of connected triangles which share a point,
and create a bevel which will help smoothing.
- Fix 3-5 will turn each
pentagon next to a triangle into two quads.
- Rotate Skelegons allows
you to quickly adjust the bank handles of skelegons
as well as preview rotational deformations (this
includes the deformation of sub-patches).
- Create JointMorph works
a lot like Rotate Skelegons but is helpful when
creating endomorphs for joints.
- Improved Aligner, Sizer
and Dangle tools.
- Vertex Map panel now
has buttons for Color Map and Selection Sets,
and a variety of other new controls. The ability
to right-click and create a new Vmap has been
added.
- Enhanced "Make Polygon"
tool that works in Symmetry mode and will also
close holes in geometry.
- Particle2Partigon turns
selected particles into partigons.
- Phantom subpatch point
selector allows users to click directly on the
subpatch curve intersection for editing
- Airbrush between morphs
- Productivity Modeling tools: "Aligner", "Sizer",
and "Dangle". These modeling tools are great
for modeling to scale as well as relational
modeling between multiple objects. These are
particularly useful for industrial design application
- Rail Modeling tools allowing interactive
scale, rotate and stretch based on new curve
tool
- Simultaneous selection of up to four weight
maps in the Vertex map window; represented in
weight shade view style
- Real time subdivision surface modeling
- Convert between polygons and subdivision
surfaces at any time during the modeling and
animation process
- Intelligentities with Endomorphs, Skelegons
and MultiMeshes
- Endomorphs allow morph data to be stored
in the object file so changes can be made to
the base model without disturbing targets
- Skelegons - radical new skeletal creation
tools, allowing creation and editing of bones
within geometry
- MultiMeshes provide a layered object format
with unlimited layers
- Atlas mapping - automatically generated UV
maps that virtually eliminate texture stretching
- Animatable Metaballs, Metafaces and Metaedges
- Direct control over polys, vertices and patches
- Color data can be painted, assigned or baked
into each point of the model file (Vertex Shading)
- Symmetry tool for rapid creation of characters
- Export of wireframes to EPS format
- Export 3DS, DXF, OBJ, VRML
- Import EPS, 3DS, OBJ, DXF, FACT
- Face Collapse command
- Rounded edge box tool
- Snap rotations to 15 degrees from rotate
mini-widget
- Color wireframes
- Orthogonal and perspective view modeling
ports
- UV mapping controls with infinite layering
- VMAP symmetry editing
- Move/Rotate tool (Rove)
- Flatten layers
- Save layers as object(s)
|
| Modeler
Workflow & UI Enhancements: |
- Select Loop works like
point belt selector or other point loop detecting
plug-ins or like Bandsaw's selection when used
in polygon mode.
- Select Poly will convert
your point selection to polygons by retrieving
all the polygons enclosed by the selected points.
- Select Points will convert
your polygon selection to points by retrieving
all the points making up the selected polygons.
- Select Outline gets rid
of all the inner points in your selection and
selects an outline bordering those inner points
(point mode). Selects an outline of all the
polygons you have selected, not selecting the
inner points (polygon mode).
- Select Ring will select
a pair of loops along two selected edge points.
- Invert Connected will
only invert the geometry that is connected to
the selected geometry.
- Clone2 Layer has the
ability to place clones in multiple layers.
- Insert Layer inserts
a layer in between two layers, shifting the
layers down the layer list.
- Delete Layer deletes
the selected layer and shifts the layers after
it up the layer list.
- Object Collapser takes
all selected layers and condenses it down into
one.
- Min/Max widget for each
viewport.
- Expanded view modes drop
down menu.
- User customizable interface
- Contextual pop-ups
- Beginner, Intermediate and Expert modes for
warnings and system messages
- Non-modal windows
- Switch view modes only, using keys
- Revert Object command
- Alpha value for airbrush
- Intelligent Backdrop Image determination
based on surface and textures
- Recently opened files commands
- Better 2D snap
- A new "-p<path>" command line option has
been added to allow selecting a different plug-in
database file. The path string can be either
a directory or a complete filename
- Improved info window
- Point indices in info dialog
- Share rotations in focus
- Apply RGB maps to surface when creating
|
| SDK: |
- Public Hub API so that
third party applications can communicate directly
with Layout and Modeler
- New SDK commands and
options
- New LScript Commands
and options
- Expanded command list
in LWSN for third party render controllers
- New communication facilities
for sharing data and parameters between Layout/Modeler
and plugins, and between plugins.
- LScript - Powerful integrated scripting system
- Custom object class
- LScript command window
- Method for installing scripts as toolbar
buttons
- More complete command set and globals
- Load and save commands for servers
- Context menus in panels
|
| General
Workflow & UI Enhancements: |
- Inline Help System links to the local Help
Files that install with LightWave [8]
the complete reference manual in an easy to
navigate HTML structure or to NewTek's
web site, offering tips, downloads, and tutorials,
which are updated and extended regularly.
- Enhanced OpenGL with new modes and options
and optimized speed.
- Speed and Workflow Optimizations including
faster rendering, faster IK, faster dynamics
calculations, faster OpenGL performance, new
workflow oriented menu layout, and inproved
viewport manipulation.
- Incremental Saving and Autosaving for Modeler
and Layout. Auto-saving of scene files via the
Hub.
|
| File
Compatabilities: |
- LightWave 3D® includes a library of license-free
objects, images, textures and scenes.
- LightWave 3D File Import Formats:
- LightWave 3D File Export Formats:
- obj
- 3ds
- lwo
- dxf
- w3d
- Any other files may be imported or exported
by using a 3rd party translator
- LightWave 3D Render File Formats:
- Still Image:
- Alias (.als)
- BMP 24 & 32-bit (.bmp)
- Cineon FP (.cin)
- JPEG (.jpg)
- PCX (.pcx)
- PICT 24 & 32-bit (.pct)
- PNG 24 & 32-bit (.png)
- Photoshop 24 & 32-bit (.psd)
- RLA 24 & 32-bit, Deluxe RLA (.rla)
- Radiance (.hdr)
- SGI 24, 32, 48, & 64-bit (.rgb)
- Sun 24 & 32-bit (.ras)
- TGA 24 & 32-bit (.tga)
- TIFF 24 & 32-bit, LogLuv (.tif)
- VPB(.ypb)
- YUV (.yuv)
- Flexible Format (.flx)
- IFF ILBM & IFF ILBM 32-bit (.iff)
- Animation:
- 4X Storyboard
- AVI & DirectShow (.avi)
- Film Expand
- QuickTime, QuickTime VR, & QuickTime
Stereo (.mov)
- Storyboard
- Flexible Float & Flexible Integer (.flx)
|
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