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© 2003 MIR Visuals
© 2003 MIR Visuals

 

The mind's eye

 

MIR Visuals
One ambition of digital artists Mats and Trond of Mir Visuals in Norway is to put one of their buildings or bits of furniture in every city in the world. LightWave is their 3D tool of choice in this quest. They visualize a wide range of projects for clients, everything from massive building projects to furniture collections to electronic products. Mats cites ease of use as the core reason for his preference: ìWe love that the navigation is text-based instead of... pictograms that just complicate everything. Nice colors... It's quick and not quirky... You feel like a pro whatever level you are at just by the look of it.î

For Trond, quality and economy are key factors. ìThe main reason why we like it is the extremely photo realistic native renderer... and at a low price.î

Clients are amazed by the photo real quality that the pair achieve in their projects. ìWe let radiosity do the work,î says Mats, with a grin. ìFor the interior images we sometimes use up to about 3 and 4 bounces on the radiosity settings. This gives us necessary depth in the lighting situation.î For exteriors, Mats notes, ìAlso Skytracerô is a very powerful tool with its ability to produce lighting situations at certain times of the day and year.î

Mir Visuals was able to help furniture company Norway Says prepare promotional materials to launch a new product line at a major trade show before finished pieces were available. ìThe Norway Says collection shown in that article [in Scandinavian Living] was entirely modeled by us,î says Mats. ìThe group was in such a hurry before the exhibition in Milan that they could not complete the prototypes for a photo-session. We rendered the collection, and they are still using the renders instead of real photos of the products.î

 

"With LightWave I am confident that each project will come out looking great no matter how tight the deadline is."
Amir Youssef, Swift-Render

 

 

© 2003 Amir Youssef
© 2003 Amir Youssef
© 2003 Luminetik
© 2003 Luminetik
© 2003 Gerald Abraham
© 2003 Gerald Abraham
"I really appreciate the quality of LightWave and LightWave's renders. And actually that's the end product ­ if you don't have a good render, then it doesn't really matter how hard you work."
David Isyoman, Director of Visual Effects, Luminetik

Need to turn a design into an image that lets a client really see what the building will look like, inside and out? Want to make to make it possible for an online shopper to peek inside the computer they are considering and view it from all sides? Or do you wish to revive the wonders of a past civilization to let visitors stroll through ancient streets and tour majestic temples and public buildings long since lost to time? NewTekís LightWave 3D is your solution. 

Radiosity
LightWave's radiosity offers a powerful simulation of the way light actually behaves, bouncing from surface to surface, so surfaces subtly color one another, take on the inner glow of reality, and shadows soften and take on a natural look. A variety of controls let you achieve just the effect you want, and the radiosity solutions can be cached or even baked into image maps, for major savings in rendering time.

HDRI
Most rendering engines limit you to just 256 levels of brightness to express a world where luminosity actually ranges across orders of magnitude from a pitch black cavern to the searing face of the Sun. LightWave 3D includes High-Dynamic-Range Image and light support, so using or creating images with thousands of levels of luminance is easy. In combination with LightWaveís radiosity renderer, the results are stunningly photoreal. Images completely generated in computer look as though they were snatched from the real world. Youíll feel you can step right into the picture, and know just how everything will feel to the touch.

SkyTracer
With Skytracer, you can enter real-world parameters and create sophisticated atmospheric effects to complete your image. Settings are available for characteristics of the atmosphere, sun, and clouds, and for time and location settings to accurately simulate the sun rising or setting, in this world or another. Skytracer accurately simulates light scattering and light absorption in the atmosphere.

 

 

Juan José González
Juan José González, of Genesis Visuals in Spain, is specialist in architectural visualization who often works on projects of massive scale. ìLightWave works very well with large scenes in visualization work,î Juan says. ìUsually I have from 2 to 4 million polygons in one scene without any kind of instancing and Layout works very well.î

A recreation of the city of Ria Aviles is among his more ambitious projects: ìThere are about 3,000 buildings, all textured from generic photographs of the city. The near terrain texture has about 8000 x 8000 pixels applied to a model of about 200k polys, and the high altitude terrain is textured from a series of aerial photographs at 4000 x 4000 pixels.î 

And how well has LightWave performed for this project? ìWhen people who are actually living there see images and video they think that the video is real footage with digital effects to make the river project... no-one thinks that what they are watching is 100% CG.î

Juan José González concludes, ìLightWave is probably the most complete software for this kind of work. I see the workflow of other professionals and companies using other packages and it is by far more complex and less flexible than me using LightWave. Out of the box it is the most complete and balanced CG software today and it has the fastest workflow for visualization projects by far.î

 

© 2003 Juan José González

© 2003 Juan José González

 

 
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© 2003 Caveboy Studios
© 2003 Caveboy Studios
© 2003 Nikos Gatos
© 2003 Nikos Gatos
© 2003 Philip Meyer
© 2003 Philip Meyer

 
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